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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.24 by root, Thu Apr 20 02:43:00 2006 UTC vs.
Revision 1.48 by root, Fri May 12 02:08:51 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- enter runmode when cursor-key repeats 712:17 <@schmorp> will have to do that for gce too
5- mapmap (overview) 812:17 <@schmorp> remind me of it
6 - convetr to real window 912:17 <@schmorp> qwhen i next bundle it
7 - draw rectangle around visible area 10
8 - scroll visible area 11- IMPORTANT: kick elmex for not documenting the bugs here so other people
9 - make size configurable/reesizable 12 cannot work on them.
10- use real mapmap size in map caching, not hardcoded 250 size 13- IMPORTANT: reconfigure does not reach unlinked widgets => global widget list?
11- save only dirty cached maps, and save dirty maps != current map 14- IMPORTANT: inventory update must be incremental (too slow)
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 15- IMPORTANT: slider should clip to valid range properly
13- the stats for the gauges which get into the stats_update function are somehow weird
14- IMPORTANT: map scroll darken code does not work
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
16- message window layout broken (entry too small).
17- mesa-rendering of textview shows only garbage and/or another texture
18- IMPORTANT: user interface (window positions etc.) should be saved, but 16- IMPORTANT: user interface (window positions etc.) should be saved, but
19 a) switching modes clears/recreates all widgets (has to, as parameters
20 are not resolution-independent)
21 b) widget layout is nontrivial as to not obscure map 17 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 18 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 19 (but updates will be slow UPDATE updates are not at all slow).
24- label needs "expected char width" 20- IMPORTANT: animate faces in inventory etc.
25- toplevel should enforce that windows always be partially visible 21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
22- IMPORTANT: verify and correct connection-dependent texture management
23
24should be solved/investitaged before release:
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, pressing login with connection refused, then close window)
27- remove wrap_mode hack from texture and make it a per-texture operation
28- enter runmode when cursor-key repeats
29- mapmap (overview) - scroll visible area by clicking/dragging
30- save only dirty cached maps, and save dirty maps != current map
31- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
32- mesa-rendering of textview shows only garbage and/or another texture
26- maybe move window managing functionality into toplevel 33- maybe move window managing functionality into toplevel
34- look into extendeddrawinfo and extendedmapinfo
35- update/check_size should be done at most once/frame/widget.
27 36
37low priority:
38- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
39- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
40- performance: use texture collections for upstream server data instead if gobs
41 of small textures.
42- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
43 affect neighbouring visible pixels (border bleeding).
44- pango fontsize measure and decrease to achieve real pixel height
45
46TEMPORARY SERVER TODO:
47- palyer peaceful setting should be independen of game peaceful setting
48 (i.e. one should be able to become hostile against guards but still
49 be peaceful - the palyer peaceful would be toggled by priests and shown
50 in who, the game peaceful steting would be toggled by the peaceful command
51 but not otherwise shown).
52- run flawfinder on cf
53- disable old socket mode in server
28- implement suicide command for server 54- implement suicide command for server
29- cavehippo wants hashstring to be changed to hash name 55- cavehippo wants hashstring to be changed to hash name
30- pippij wants playerstealing to work between hostile players 56- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format 57- schmorp wants to rework the who output format
32- attempt_jump tries to kick jumped-into monster,s but doesn't work 58- attempt_jump tries to kick jumped-into monster,s but doesn't work
36- 3) jumping into monsters does no damage, even though it's supposed to 62- 3) jumping into monsters does no damage, even though it's supposed to
37 be an attack (mentioned before). You also get no exp for this 63 be an attack (mentioned before). You also get no exp for this
38- 10) (feature request): bug/typo/idea commands to automatically log 64- 10) (feature request): bug/typo/idea commands to automatically log
39 your comments, with the mentioning of the current map (and perhaps an 65 your comments, with the mentioning of the current map (and perhaps an
40 item, if you do 'bug <item>'). 66 item, if you do 'bug <item>').
41
42"workarounded" but not solved:
43(- IMPORTANT: move widgets to integer coordinates - fix containers!)
44(- pango fontsize measure and decrease to achieve real pixel height)
45 67
46set_face 4783 => 70 68set_face 4783 => 70
47libpng warning: Ignoring gAMA chunk with gamma=0 69libpng warning: Ignoring gAMA chunk with gamma=0
48allocating id 71 70allocating id 71
49OK 71OK

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