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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.26 by root, Sat Apr 22 03:50:23 2006 UTC vs.
Revision 1.48 by root, Fri May 12 02:08:51 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: kick elmex for not documenting the bugs here so other people
12 cannot work on them.
13- IMPORTANT: reconfigure does not reach unlinked widgets => global widget list?
14- IMPORTANT: inventory update must be incremental (too slow)
15- IMPORTANT: slider should clip to valid range properly
5- IMPORTANT: user interface (window positions etc.) should be saved, but 16- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 17 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 18 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 19 (but updates will be slow UPDATE updates are not at all slow).
20- IMPORTANT: animate faces in inventory etc.
21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
22- IMPORTANT: verify and correct connection-dependent texture management
11 23
24should be solved/investitaged before release:
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, pressing login with connection refused, then close window)
27- remove wrap_mode hack from texture and make it a per-texture operation
12- enter runmode when cursor-key repeats 28- enter runmode when cursor-key repeats
13- mapmap (overview) 29- mapmap (overview) - scroll visible area by clicking/dragging
14 - convetr to real window
15 - draw rectangle around visible area
16 - scroll visible area
17 - make size configurable/reesizable
18- use real mapmap size in map caching, not hardcoded 250 size
19- save only dirty cached maps, and save dirty maps != current map 30- save only dirty cached maps, and save dirty maps != current map
20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 31- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
21- the stats for the gauges which get into the stats_update function are somehow weird 32- mesa-rendering of textview shows only garbage and/or another texture
33- maybe move window managing functionality into toplevel
34- look into extendeddrawinfo and extendedmapinfo
35- update/check_size should be done at most once/frame/widget.
36
37low priority:
22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 38- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23- message window layout broken (entry too small). 39- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
24- mesa-rendering of textview shows only garbage and/or another texture 40- performance: use texture collections for upstream server data instead if gobs
25- label needs "expected char width" 41 of small textures.
26- toplevel should enforce that windows always be partially visible 42- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
27- maybe move window managing functionality into toplevel 43 affect neighbouring visible pixels (border bleeding).
44- pango fontsize measure and decrease to achieve real pixel height
28 45
46TEMPORARY SERVER TODO:
47- palyer peaceful setting should be independen of game peaceful setting
48 (i.e. one should be able to become hostile against guards but still
49 be peaceful - the palyer peaceful would be toggled by priests and shown
50 in who, the game peaceful steting would be toggled by the peaceful command
51 but not otherwise shown).
52- run flawfinder on cf
29- disable old socket mode in server 53- disable old socket mode in server
30- implement suicide command for server 54- implement suicide command for server
31- cavehippo wants hashstring to be changed to hash name 55- cavehippo wants hashstring to be changed to hash name
32- pippij wants playerstealing to work between hostile players 56- pippij wants playerstealing to work between hostile players
33- schmorp wants to rework the who output format 57- schmorp wants to rework the who output format
38- 3) jumping into monsters does no damage, even though it's supposed to 62- 3) jumping into monsters does no damage, even though it's supposed to
39 be an attack (mentioned before). You also get no exp for this 63 be an attack (mentioned before). You also get no exp for this
40- 10) (feature request): bug/typo/idea commands to automatically log 64- 10) (feature request): bug/typo/idea commands to automatically log
41 your comments, with the mentioning of the current map (and perhaps an 65 your comments, with the mentioning of the current map (and perhaps an
42 item, if you do 'bug <item>'). 66 item, if you do 'bug <item>').
43
44"workarounded" but not solved:
45(- IMPORTANT: move widgets to integer coordinates - fix containers!)
46(- pango fontsize measure and decrease to achieve real pixel height)
47 67
48set_face 4783 => 70 68set_face 4783 => 70
49libpng warning: Ignoring gAMA chunk with gamma=0 69libpng warning: Ignoring gAMA chunk with gamma=0
50allocating id 71 70allocating id 71
51OK 71OK

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