--- deliantra/Deliantra-Client/TODO 2006/05/07 21:10:58 1.44 +++ deliantra/Deliantra-Client/TODO 2006/05/12 02:08:51 1.48 @@ -1,3 +1,6 @@ +http://www.vionline.com/sound.html +http://www.stonewashed.net/2.html + http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 12:17 <@schmorp> i do list all libs manually for pclient @@ -5,30 +8,31 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: containers must be arrays, not hashes, for floor ordering +- IMPORTANT: kick elmex for not documenting the bugs here so other people + cannot work on them. +- IMPORTANT: reconfigure does not reach unlinked widgets => global widget list? +- IMPORTANT: inventory update must be incremental (too slow) - IMPORTANT: slider should clip to valid range properly - IMPORTANT: user interface (window positions etc.) should be saved, but - a) switching modes clears/recreates all widgets (has to, as parameters - are not resolution-independent) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). - IMPORTANT: animate faces in inventory etc. -- IMPORTANT: logout-button (und clean handling!), und dialog, der warnt - ein savebed aufzusuchen. +- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. +- IMPORTANT: verify and correct connection-dependent texture management should be solved/investitaged before release: - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, pressing ogin with connection refused, then close window) + (after starting, pressing login with connection refused, then close window) - remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats -- mapmap (overview) - - scroll visible area +- mapmap (overview) - scroll visible area by clicking/dragging - save only dirty cached maps, and save dirty maps != current map -- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges +- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges - mesa-rendering of textview shows only garbage and/or another texture - maybe move window managing functionality into toplevel - look into extendeddrawinfo and extendedmapinfo +- update/check_size should be done at most once/frame/widget. low priority: - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too