ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.11 by root, Sun Apr 16 07:25:29 2006 UTC vs.
Revision 1.49 by root, Fri May 12 15:45:41 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: map scroll darken code does not work 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: message window entry widget should defocus automatically when invoked 712:17 <@schmorp> will have to do that for gce too
5 from the map widget. 812:17 <@schmorp> remind me of it
6- message window layout broken (entry too small). 912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: kick elmex for not documenting the bugs here so other people
12 cannot work on them.
13- IMPORTANT: reconfigure does not reach unlinked widgets => global widget list?
14- IMPORTANT: inventory update must be incremental (too slow)
15- IMPORTANT: slider should clip to valid range properly
7- IMPORTANT: user interface (window positions etc.) should be saved, but 16- IMPORTANT: user interface (window positions etc.) should be saved, but
8 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map 17 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview 18 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow). 19 (but updates will be slow UPDATE updates are not at all slow).
13- labels are generally shown too small 20- IMPORTANT: animate faces in inventory etc.
14- labels have an extra " " at the end that affects size calculations(?) 21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
15- label needs "expected char size" 22- IMPORTANT: verify and correct connection-dependent texture management
16- make font description copy: font size changes hurt A LOT (really?) 23
17- toplevel should enforce that windows always be partially visible 24should be solved/investitaged before release:
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, pressing login with connection refused, then close window)
27- remove wrap_mode hack from texture and make it a per-texture operation
28- enter runmode when cursor-key repeats
29- mapmap (overview) - scroll visible area by clicking/dragging
30- save only dirty cached maps, and save dirty maps != current map
31- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
32- mesa-rendering of textview shows only garbage and/or another texture
18- maybe move window managing functionality into toplevel 33- maybe move window managing functionality into toplevel
34- look into extendeddrawinfo and extendedmapinfo
35- update/check_size should be done at most once/frame/widget.
19 36
20- cavehippo wants hashstring to be changed to hash name 37low priority:
38- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
39- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
40- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
41- performance: use texture collections for upstream server data instead if gobs
42 of small textures.
43- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
44 affect neighbouring visible pixels (border bleeding).
45- pango fontsize measure and decrease to achieve real pixel height
21 46
22"workarounded" but not solved: 47TEMPORARY SERVER TODO:
23(- IMPORTANT: move widgets to integer coordinates - fix containers!) 48- palyer peaceful setting should be independen of game peaceful setting
24(- pango fontsize measure and decrease to achieve real pixel height) 49 (i.e. one should be able to become hostile against guards but still
50 be peaceful - the palyer peaceful would be toggled by priests and shown
51 in who, the game peaceful steting would be toggled by the peaceful command
52 but not otherwise shown).
53- pippij wants playerstealing to work between hostile players
54- schmorp wants to rework the who output format
55- attempt_jump tries to kick jumped-into monster,s but doesn't work
56- 1) If you hide, and someone can see you trying to hide, you'll get a
57 message, even when you can't see that other person.
58- 2) hiding exp is always 1, independant of how difficult it is to hide
59- 3) jumping into monsters does no damage, even though it's supposed to
60 be an attack (mentioned before). You also get no exp for this
61- 10) (feature request): bug/typo/idea commands to automatically log
62 your comments, with the mentioning of the current map (and perhaps an
63 item, if you do 'bug <item>').
25 64
26set_face 4783 => 70 65set_face 4783 => 70
27libpng warning: Ignoring gAMA chunk with gamma=0 66libpng warning: Ignoring gAMA chunk with gamma=0
28allocating id 71 67allocating id 71
29OK 68OK

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines