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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.50 by root, Mon May 15 22:59:03 2006 UTC vs.
Revision 1.117 by root, Sat Jun 3 22:20:51 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: kick elmex for not documenting the bugs here so other people 11- IMPORTANT: invite (and maybe others) _need_ to be documented
12 cannot work on them. 12- IMPORTANT: message log window often loses contents after refreshes/res switches
13- IMPORTANT: reconfigure does not reach unlinked widgets => global widget list? 13 (m,aybe not, maybe after loging out and in again?)
14- IMPORTANT: inventory update must be incremental (too slow) 14- IMPORTANT: toplevel geometry is not respected on moves.
15- IMPORTANT: slider should clip to valid range properly 15- IMPORTANT: statusbox update timer
16- IMPORTANT: user interface (window positions etc.) should be saved, but 16- IMPORTANT: statusbox tooltip must not go away on updates
17 b) widget layout is nontrivial as to not obscure map 17- IMPORTANT: history for completer (cursor-up)
18 c) need better way to center map then middle-button, maybe map overview 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19 (but updates will be slow UPDATE updates are not at all slow). 19- IMPORTANT:_ map feedback... e.g. when clicking on it
20- IMPORTANT: animate faces in inventory etc. 20- IMPORTANT: stats window looks like shit initially (widget allocation?)
21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 21
22- IMPORTANT: verify and correct connection-dependent texture management 22- binding window and editor layout broken for long recordings
23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
24- minor: skill list which shows XP and lets u bind stuff
23 25
24should be solved/investitaged before release: 26should be solved/investitaged before release:
27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
28 and add column titles (also for other tables like inventory and bindings)
29- log messages received and commands sent to ~/.crossfire/log.$ip
30- the binding editor should have a append-record mode or something like that
31- rethink message display in lower left corner
32- cairo/win32 looks like shit (premultiplied alpha bug?)
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, pressing login with connection refused, then close window) 34 (after starting, press quit)
27- remove wrap_mode hack from texture and make it a per-texture operation 35- flopper/menu imrpovement:
36 * things that are menus should act more like menus
37- better focus management: put focus onto active windows, remove it again later
38- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
28- enter runmode when cursor-key repeats 39- enter runmode when cursor-key repeats (maybe not?)
29- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
30- save only dirty cached maps, and save dirty maps != current map
31- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 41- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
32- mesa-rendering of textview shows only garbage and/or another texture
33- maybe move window managing functionality into toplevel 42- maybe move window managing functionality into toplevel
34- look into extendeddrawinfo and extendedmapinfo 43- better window management (graphical feedback)
35- update/check_size should be done at most once/frame/widget. 44- the player weight somehow updates strangely when dropping/picking up
36 45
37low priority: 46low priority:
47- win32, fow_tetxure sometimes nukes other textures
48 (mostly fixed, but still there: displays list and texture uploads do not go well together)
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
50- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all").
52- textview should not snap to bottom on resize.
53- alt+cursor == diagonal
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
56- try to synchronize local animation speed with server updates to save on screen refreshes.
38- player list form server for tell etc. commands 57- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar
39- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
40- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
41- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
42- performance: use texture collections for upstream server data instead if gobs 61- performance: use texture collections for upstream server data instead if gobs
43 of small textures. 62 of small textures.
44- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
45 affect neighbouring visible pixels (border bleeding). 64 affect neighbouring visible pixels (border bleeding).
46- pango fontsize measure and decrease to achieve real pixel height 65- pango fontsize measure and decrease to achieve real pixel height
50 (i.e. one should be able to become hostile against guards but still 69 (i.e. one should be able to become hostile against guards but still
51 be peaceful - the palyer peaceful would be toggled by priests and shown 70 be peaceful - the palyer peaceful would be toggled by priests and shown
52 in who, the game peaceful steting would be toggled by the peaceful command 71 in who, the game peaceful steting would be toggled by the peaceful command
53 but not otherwise shown). 72 but not otherwise shown).
54- pippij wants playerstealing to work between hostile players 73- pippij wants playerstealing to work between hostile players
55- schmorp wants to rework the who output format
56- attempt_jump tries to kick jumped-into monster,s but doesn't work 74- attempt_jump tries to kick jumped-into monster,s but doesn't work
57- 1) If you hide, and someone can see you trying to hide, you'll get a 75- 1) If you hide, and someone can see you trying to hide, you'll get a
58 message, even when you can't see that other person. 76 message, even when you can't see that other person.
59- 2) hiding exp is always 1, independant of how difficult it is to hide 77- 2) hiding exp is always 1, independant of how difficult it is to hide
60- 3) jumping into monsters does no damage, even though it's supposed to 78- 3) jumping into monsters does no damage, even though it's supposed to

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