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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.45 by root, Mon May 8 17:23:06 2006 UTC vs.
Revision 1.50 by root, Mon May 15 22:59:03 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering 11- IMPORTANT: kick elmex for not documenting the bugs here so other people
12 cannot work on them.
13- IMPORTANT: reconfigure does not reach unlinked widgets => global widget list?
14- IMPORTANT: inventory update must be incremental (too slow)
9- IMPORTANT: slider should clip to valid range properly 15- IMPORTANT: slider should clip to valid range properly
10- IMPORTANT: user interface (window positions etc.) should be saved, but 16- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 17 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 18 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 19 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc. 20- IMPORTANT: animate faces in inventory etc.
17- IMPORTANT: logout-button (und clean handling!), und dialog, der warnt 21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
18 ein savebed aufzusuchen.
19- IMPORTANT: verify and correct connection-dependent texture management 22- IMPORTANT: verify and correct connection-dependent texture management
20 23
21should be solved/investitaged before release: 24should be solved/investitaged before release:
22- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
23 (after starting, pressing ogin with connection refused, then close window) 26 (after starting, pressing login with connection refused, then close window)
24- remove wrap_mode hack from texture and make it a per-texture operation 27- remove wrap_mode hack from texture and make it a per-texture operation
25- enter runmode when cursor-key repeats 28- enter runmode when cursor-key repeats
26- mapmap (overview) 29- mapmap (overview) - scroll visible area by clicking/dragging
27 - scroll visible area
28- save only dirty cached maps, and save dirty maps != current map 30- save only dirty cached maps, and save dirty maps != current map
29- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 31- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
30- mesa-rendering of textview shows only garbage and/or another texture 32- mesa-rendering of textview shows only garbage and/or another texture
31- maybe move window managing functionality into toplevel 33- maybe move window managing functionality into toplevel
32- look into extendeddrawinfo and extendedmapinfo 34- look into extendeddrawinfo and extendedmapinfo
35- update/check_size should be done at most once/frame/widget.
33 36
34low priority: 37low priority:
38- player list form server for tell etc. commands
39- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
35- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 40- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
36- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) 41- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
37- performance: use texture collections for upstream server data instead if gobs 42- performance: use texture collections for upstream server data instead if gobs
38 of small textures. 43 of small textures.
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 44- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
44- palyer peaceful setting should be independen of game peaceful setting 49- palyer peaceful setting should be independen of game peaceful setting
45 (i.e. one should be able to become hostile against guards but still 50 (i.e. one should be able to become hostile against guards but still
46 be peaceful - the palyer peaceful would be toggled by priests and shown 51 be peaceful - the palyer peaceful would be toggled by priests and shown
47 in who, the game peaceful steting would be toggled by the peaceful command 52 in who, the game peaceful steting would be toggled by the peaceful command
48 but not otherwise shown). 53 but not otherwise shown).
49- run flawfinder on cf
50- disable old socket mode in server
51- implement suicide command for server
52- cavehippo wants hashstring to be changed to hash name
53- pippij wants playerstealing to work between hostile players 54- pippij wants playerstealing to work between hostile players
54- schmorp wants to rework the who output format 55- schmorp wants to rework the who output format
55- attempt_jump tries to kick jumped-into monster,s but doesn't work 56- attempt_jump tries to kick jumped-into monster,s but doesn't work
56- 1) If you hide, and someone can see you trying to hide, you'll get a 57- 1) If you hide, and someone can see you trying to hide, you'll get a
57 message, even when you can't see that other person. 58 message, even when you can't see that other person.

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