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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.7 by root, Wed Apr 12 20:06:36 2006 UTC vs.
Revision 1.50 by root, Mon May 15 22:59:03 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: kick elmex for not documenting the bugs here so other people
12 cannot work on them.
13- IMPORTANT: reconfigure does not reach unlinked widgets => global widget list?
14- IMPORTANT: inventory update must be incremental (too slow)
15- IMPORTANT: slider should clip to valid range properly
16- IMPORTANT: user interface (window positions etc.) should be saved, but
17 b) widget layout is nontrivial as to not obscure map
18 c) need better way to center map then middle-button, maybe map overview
19 (but updates will be slow UPDATE updates are not at all slow).
20- IMPORTANT: animate faces in inventory etc.
21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
22- IMPORTANT: verify and correct connection-dependent texture management
23
24should be solved/investitaged before release:
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, pressing login with connection refused, then close window)
27- remove wrap_mode hack from texture and make it a per-texture operation
28- enter runmode when cursor-key repeats
29- mapmap (overview) - scroll visible area by clicking/dragging
30- save only dirty cached maps, and save dirty maps != current map
31- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
32- mesa-rendering of textview shows only garbage and/or another texture
33- maybe move window managing functionality into toplevel
34- look into extendeddrawinfo and extendedmapinfo
35- update/check_size should be done at most once/frame/widget.
36
37low priority:
38- player list form server for tell etc. commands
39- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
40- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
41- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
42- performance: use texture collections for upstream server data instead if gobs
43 of small textures.
44- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
45 affect neighbouring visible pixels (border bleeding).
3- pango fontsize measure and decrease to achieve real pixel height 46- pango fontsize measure and decrease to achieve real pixel height
4- label needs "expected char size" 47
5- make font description copy: font size changes hurt A LOT 48TEMPORARY SERVER TODO:
6- toplevel should enforce that windowa alway sbe partially visible 49- palyer peaceful setting should be independen of game peaceful setting
7- maybe move window managing functionality into toplevel 50 (i.e. one should be able to become hostile against guards but still
51 be peaceful - the palyer peaceful would be toggled by priests and shown
52 in who, the game peaceful steting would be toggled by the peaceful command
53 but not otherwise shown).
54- pippij wants playerstealing to work between hostile players
55- schmorp wants to rework the who output format
56- attempt_jump tries to kick jumped-into monster,s but doesn't work
57- 1) If you hide, and someone can see you trying to hide, you'll get a
58 message, even when you can't see that other person.
59- 2) hiding exp is always 1, independant of how difficult it is to hide
60- 3) jumping into monsters does no damage, even though it's supposed to
61 be an attack (mentioned before). You also get no exp for this
62- 10) (feature request): bug/typo/idea commands to automatically log
63 your comments, with the mentioning of the current map (and perhaps an
64 item, if you do 'bug <item>').
65
66set_face 4783 => 70
67libpng warning: Ignoring gAMA chunk with gamma=0
68allocating id 71
69OK
70set_face 4782 => 71
71libpng warning: Ignoring gAMA chunk with gamma=0
72allocating id 72
73OK
74set_face 4781 => 72
75libpng warning: Ignoring gAMA chunk with gamma=0
76allocating id 73
77OK
78set_face 4784 => 73
79libpng warning: Ignoring gAMA chunk with gamma=0
80

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