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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.51 by root, Wed May 17 10:00:19 2006 UTC vs.
Revision 1.52 by root, Wed May 17 10:08:07 2006 UTC

23- remove wrap_mode hack from texture and make it a per-texture operation 23- remove wrap_mode hack from texture and make it a per-texture operation
24- enter runmode when cursor-key repeats 24- enter runmode when cursor-key repeats
25- mapmap (overview) - scroll visible area by clicking/dragging 25- mapmap (overview) - scroll visible area by clicking/dragging
26- save only dirty cached maps, and save dirty maps != current map 26- save only dirty cached maps, and save dirty maps != current map
27- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 27- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- mesa-rendering of textview shows only garbage and/or another texture
29- maybe move window managing functionality into toplevel 28- maybe move window managing functionality into toplevel
30- look into extendeddrawinfo and extendedmapinfo 29- better window management (feedback)
31- update/check_size should be done at most once/frame/widget. 30- look into extendedmapinfo
31- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
32 32
33low priority: 33low priority:
34- player list form server for tell etc. commands 34- player list from server for tell etc. commands
35- examine etc., should use extendeddrawinfo or sth. similar
35- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 36- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
36- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 37- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
37- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
38- performance: use texture collections for upstream server data instead if gobs 38- performance: use texture collections for upstream server data instead if gobs
39 of small textures. 39 of small textures.
40- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 40- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
41 affect neighbouring visible pixels (border bleeding). 41 affect neighbouring visible pixels (border bleeding).
42- pango fontsize measure and decrease to achieve real pixel height 42- pango fontsize measure and decrease to achieve real pixel height
46 (i.e. one should be able to become hostile against guards but still 46 (i.e. one should be able to become hostile against guards but still
47 be peaceful - the palyer peaceful would be toggled by priests and shown 47 be peaceful - the palyer peaceful would be toggled by priests and shown
48 in who, the game peaceful steting would be toggled by the peaceful command 48 in who, the game peaceful steting would be toggled by the peaceful command
49 but not otherwise shown). 49 but not otherwise shown).
50- pippij wants playerstealing to work between hostile players 50- pippij wants playerstealing to work between hostile players
51- schmorp wants to rework the who output format
52- attempt_jump tries to kick jumped-into monster,s but doesn't work 51- attempt_jump tries to kick jumped-into monster,s but doesn't work
53- 1) If you hide, and someone can see you trying to hide, you'll get a 52- 1) If you hide, and someone can see you trying to hide, you'll get a
54 message, even when you can't see that other person. 53 message, even when you can't see that other person.
55- 2) hiding exp is always 1, independant of how difficult it is to hide 54- 2) hiding exp is always 1, independant of how difficult it is to hide
56- 3) jumping into monsters does no damage, even though it's supposed to 55- 3) jumping into monsters does no damage, even though it's supposed to

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