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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.7 by root, Wed Apr 12 20:06:36 2006 UTC vs.
Revision 1.52 by root, Wed May 17 10:08:07 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: inventory update must be incremental (too slow) (really? check)
12- IMPORTANT: user interface (window positions etc.) should be saved, but
13 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc.
17- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
18- IMPORTANT: verify and correct connection-dependent texture management
19
20should be solved/investitaged before release:
21- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
22 (after starting, pressing login with connection refused, then close window)
23- remove wrap_mode hack from texture and make it a per-texture operation
24- enter runmode when cursor-key repeats
25- mapmap (overview) - scroll visible area by clicking/dragging
26- save only dirty cached maps, and save dirty maps != current map
27- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- maybe move window managing functionality into toplevel
29- better window management (feedback)
30- look into extendedmapinfo
31- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
32
33low priority:
34- player list from server for tell etc. commands
35- examine etc., should use extendeddrawinfo or sth. similar
36- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
37- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
38- performance: use texture collections for upstream server data instead if gobs
39 of small textures.
40- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
41 affect neighbouring visible pixels (border bleeding).
3- pango fontsize measure and decrease to achieve real pixel height 42- pango fontsize measure and decrease to achieve real pixel height
4- label needs "expected char size" 43
5- make font description copy: font size changes hurt A LOT 44TEMPORARY SERVER TODO:
6- toplevel should enforce that windowa alway sbe partially visible 45- palyer peaceful setting should be independen of game peaceful setting
7- maybe move window managing functionality into toplevel 46 (i.e. one should be able to become hostile against guards but still
47 be peaceful - the palyer peaceful would be toggled by priests and shown
48 in who, the game peaceful steting would be toggled by the peaceful command
49 but not otherwise shown).
50- pippij wants playerstealing to work between hostile players
51- attempt_jump tries to kick jumped-into monster,s but doesn't work
52- 1) If you hide, and someone can see you trying to hide, you'll get a
53 message, even when you can't see that other person.
54- 2) hiding exp is always 1, independant of how difficult it is to hide
55- 3) jumping into monsters does no damage, even though it's supposed to
56 be an attack (mentioned before). You also get no exp for this
57- 10) (feature request): bug/typo/idea commands to automatically log
58 your comments, with the mentioning of the current map (and perhaps an
59 item, if you do 'bug <item>').
60
61set_face 4783 => 70
62libpng warning: Ignoring gAMA chunk with gamma=0
63allocating id 71
64OK
65set_face 4782 => 71
66libpng warning: Ignoring gAMA chunk with gamma=0
67allocating id 72
68OK
69set_face 4781 => 72
70libpng warning: Ignoring gAMA chunk with gamma=0
71allocating id 73
72OK
73set_face 4784 => 73
74libpng warning: Ignoring gAMA chunk with gamma=0
75

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