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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.12 by root, Sun Apr 16 07:33:36 2006 UTC vs.
Revision 1.53 by root, Wed May 17 10:12:21 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: map scroll darken code does not work 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: message window entry widget should defocus automatically when invoked 712:17 <@schmorp> will have to do that for gce too
5 from the map widget. 812:17 <@schmorp> remind me of it
6- message window layout broken (entry too small). 912:17 <@schmorp> qwhen i next bundle it
7- mesa-rendering of textview shows only garbage and/or another texture 10
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
12- important: center and improve dialogs (create cFClient::UI::Dialog)
13- IMPORTANT: inventory update must be incremental (too slow) (really? check)
8- IMPORTANT: user interface (window positions etc.) should be saved, but 14- IMPORTANT: user interface (window positions etc.) should be saved, but
9 a) switching modes clears/recreates all widgets (has to, as parameters
10 are not resolution-independent)
11 b) widget layout is nontrivial as to not obscure map 15 b) widget layout is nontrivial as to not obscure map
12 c) need better way to center map then middle-button, maybe map overview 16 c) need better way to center map then middle-button, maybe map overview
13 (but updates will be slow UPDATE updates are not at all slow). 17 (but updates will be slow UPDATE updates are not at all slow).
14- labels are generally shown too small 18- IMPORTANT: animate faces in inventory etc.
15- labels have an extra " " at the end that affects size calculations(?) 19- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
16- label needs "expected char size" 20- IMPORTANT: verify and correct connection-dependent texture management
17- make font description copy: font size changes hurt A LOT (really?) 21
18- toplevel should enforce that windows always be partially visible 22should be solved/investitaged before release:
23- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
24 (after starting, pressing login with connection refused, then close window)
25- remove wrap_mode hack from texture and make it a per-texture operation
26- enter runmode when cursor-key repeats
27- mapmap (overview) - scroll visible area by clicking/dragging
28- save only dirty cached maps, and save dirty maps != current map
29- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
19- maybe move window managing functionality into toplevel 30- maybe move window managing functionality into toplevel
31- better window management (feedback)
32- look into extendedmapinfo
33- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
20 34
21- cavehippo wants hashstring to be changed to hash name 35low priority:
36- player list from server for tell etc. commands
37- examine etc., should use extendeddrawinfo or sth. similar
38- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
39- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
40- performance: use texture collections for upstream server data instead if gobs
41 of small textures.
42- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
43 affect neighbouring visible pixels (border bleeding).
44- pango fontsize measure and decrease to achieve real pixel height
22 45
23"workarounded" but not solved: 46TEMPORARY SERVER TODO:
24(- IMPORTANT: move widgets to integer coordinates - fix containers!) 47- palyer peaceful setting should be independen of game peaceful setting
25(- pango fontsize measure and decrease to achieve real pixel height) 48 (i.e. one should be able to become hostile against guards but still
49 be peaceful - the palyer peaceful would be toggled by priests and shown
50 in who, the game peaceful steting would be toggled by the peaceful command
51 but not otherwise shown).
52- pippij wants playerstealing to work between hostile players
53- attempt_jump tries to kick jumped-into monster,s but doesn't work
54- 1) If you hide, and someone can see you trying to hide, you'll get a
55 message, even when you can't see that other person.
56- 2) hiding exp is always 1, independant of how difficult it is to hide
57- 3) jumping into monsters does no damage, even though it's supposed to
58 be an attack (mentioned before). You also get no exp for this
59- 10) (feature request): bug/typo/idea commands to automatically log
60 your comments, with the mentioning of the current map (and perhaps an
61 item, if you do 'bug <item>').
26 62
27set_face 4783 => 70 63set_face 4783 => 70
28libpng warning: Ignoring gAMA chunk with gamma=0 64libpng warning: Ignoring gAMA chunk with gamma=0
29allocating id 71 65allocating id 71
30OK 66OK

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