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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.41 by elmex, Thu Apr 27 08:55:34 2006 UTC vs.
Revision 1.53 by root, Wed May 17 10:12:21 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering 11- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
9- IMPORTANT: slider should clip to valid range properly 12- important: center and improve dialogs (create cFClient::UI::Dialog)
13- IMPORTANT: inventory update must be incremental (too slow) (really? check)
10- IMPORTANT: user interface (window positions etc.) should be saved, but 14- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 15 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 16 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 17 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc. 18- IMPORTANT: animate faces in inventory etc.
19- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
20- IMPORTANT: verify and correct connection-dependent texture management
17 21
22should be solved/investitaged before release:
23- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
24 (after starting, pressing login with connection refused, then close window)
18- remove wrap_mode hack from texture and make it a per-texture operation 25- remove wrap_mode hack from texture and make it a per-texture operation
19- enter runmode when cursor-key repeats 26- enter runmode when cursor-key repeats
20- mapmap (overview) 27- mapmap (overview) - scroll visible area by clicking/dragging
21 - convetr to real window
22 - draw rectangle around visible area
23 - scroll visible area
24 - make size configurable/reesizable
25- use real mapmap size in map caching, not hardcoded 250 size
26- save only dirty cached maps, and save dirty maps != current map 28- save only dirty cached maps, and save dirty maps != current map
27- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 29- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- the stats for the gauges which get into the stats_update function are somehow weird 30- maybe move window managing functionality into toplevel
31- better window management (feedback)
32- look into extendedmapinfo
33- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
34
35low priority:
36- player list from server for tell etc. commands
37- examine etc., should use extendeddrawinfo or sth. similar
38- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
29- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 39- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
30- message window layout broken (entry too small).
31- mesa-rendering of textview shows only garbage and/or another texture
32- label needs "expected char width"
33- toplevel should enforce that windows always be partially visible
34- maybe move window managing functionality into toplevel
35- look into extendeddrawinfo and extendedmapinfo
36- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
37- performance: use texture collections for upstream server data instead if gobs 40- performance: use texture collections for upstream server data instead if gobs
38 of small textures. 41 of small textures.
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 42- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding). 43 affect neighbouring visible pixels (border bleeding).
44- pango fontsize measure and decrease to achieve real pixel height
41 45
42TEMPORARY SERVER TODO: 46TEMPORARY SERVER TODO:
43- palyer peaceful setting should be independen of game peaceful setting 47- palyer peaceful setting should be independen of game peaceful setting
44 (i.e. one should be able to become hostile against guards but still 48 (i.e. one should be able to become hostile against guards but still
45 be peaceful - the palyer peaceful would be toggled by priests and shown 49 be peaceful - the palyer peaceful would be toggled by priests and shown
46 in who, the game peaceful steting would be toggled by the peaceful command 50 in who, the game peaceful steting would be toggled by the peaceful command
47 but not otherwise shown). 51 but not otherwise shown).
48- run flawfinder on cf
49- disable old socket mode in server
50- implement suicide command for server
51- cavehippo wants hashstring to be changed to hash name
52- pippij wants playerstealing to work between hostile players 52- pippij wants playerstealing to work between hostile players
53- schmorp wants to rework the who output format
54- attempt_jump tries to kick jumped-into monster,s but doesn't work 53- attempt_jump tries to kick jumped-into monster,s but doesn't work
55- 1) If you hide, and someone can see you trying to hide, you'll get a 54- 1) If you hide, and someone can see you trying to hide, you'll get a
56 message, even when you can't see that other person. 55 message, even when you can't see that other person.
57- 2) hiding exp is always 1, independant of how difficult it is to hide 56- 2) hiding exp is always 1, independant of how difficult it is to hide
58- 3) jumping into monsters does no damage, even though it's supposed to 57- 3) jumping into monsters does no damage, even though it's supposed to
59 be an attack (mentioned before). You also get no exp for this 58 be an attack (mentioned before). You also get no exp for this
60- 10) (feature request): bug/typo/idea commands to automatically log 59- 10) (feature request): bug/typo/idea commands to automatically log
61 your comments, with the mentioning of the current map (and perhaps an 60 your comments, with the mentioning of the current map (and perhaps an
62 item, if you do 'bug <item>'). 61 item, if you do 'bug <item>').
63
64"workarounded" but not solved:
65(- IMPORTANT: move widgets to integer coordinates - fix containers!)
66(- pango fontsize measure and decrease to achieve real pixel height)
67 62
68set_face 4783 => 70 63set_face 4783 => 70
69libpng warning: Ignoring gAMA chunk with gamma=0 64libpng warning: Ignoring gAMA chunk with gamma=0
70allocating id 71 65allocating id 71
71OK 66OK

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