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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.54 by root, Wed May 17 10:12:55 2006 UTC vs.
Revision 1.113 by root, Sat Jun 3 01:47:12 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 11- IMPORTANT: invite (and maybe others) _need_ to be documented
12- important: center and improve dialogs (create cFClient::UI::Dialog) 12- IMPORTANT: move most everything into Setup-dialog with subdialogs.
13- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 13- IMPORTANT: save map shift in config.
14- IMPORTANT: inventory update must be incremental (too slow) (really? check) 14- IMPORTANT: message log window often loses contents after refreshes/res switches
15- IMPORTANT: user interface (window positions etc.) should be saved, but 15 (m,aybe not, maybe after loging out and in again?)
16 b) widget layout is nontrivial as to not obscure map 16- IMPORTANT: toplevel geometry is not respected on moves.
17 c) need better way to center map then middle-button, maybe map overview 17- IMPORTANT: learning spells does not make them show up automatically in the completer?
18 (but updates will be slow UPDATE updates are not at all slow). 18- IMPORTANT: statusbox update timer
19- IMPORTANT: animate faces in inventory etc. 19- IMPORTANT: statusbox tooltip must not go away on updates
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 20- IMPORTANT: history for completer (cursor-up)
21- IMPORTANT: verify and correct connection-dependent texture management 21- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
22- IMPORTANT:_ map feedback... e.g. when clicking on it
23- IMPORTANT: stats window looks like shit initially (widget allocation?)
24
25- binding window and editor layout broken for long recordings
26- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
27- minor: skill list which shows XP and lets u bind stuff
22 28
23should be solved/investitaged before release: 29should be solved/investitaged before release:
30- log messages received and commands sent to ~/.crossfire/log.$ip
31- the binding editor should have a append-record mode or something like that
32- rethink message display in lower left corner
33- cairo/win32 looks like shit (premultiplied alpha bug?)
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window) 35 (after starting, press quit)
26- remove wrap_mode hack from texture and make it a per-texture operation 36- flopper/menu imrpovement:
37 * things that are menus should act more like menus
38- better focus management: put focus onto active windows, remove it again later
39- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
27- enter runmode when cursor-key repeats 40- enter runmode when cursor-key repeats (maybe not?)
28- mapmap (overview) - scroll visible area by clicking/dragging 41- mapmap (overview) - scroll visible area by clicking/dragging
29- save only dirty cached maps, and save dirty maps != current map
30- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 42- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
31- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
32- better window management (feedback) 44- better window management (graphical feedback)
33- look into extendedmapinfo 45- the player weight somehow updates strangely when dropping/picking up
34- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
35 46
36low priority: 47low priority:
48- win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize.
54- alt+cursor == diagonal
55- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map
57- inventory update must be incremental (too slow) (really? check)
58- try to synchronize local animation speed with server updates to save on screen refreshes.
37- player list from server for tell etc. commands 59- player list from server for tell etc. commands
38- examine etc., should use extendeddrawinfo or sth. similar 60- examine etc., should use extendeddrawinfo or sth. similar
39- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
40- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 62- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
41- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs

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