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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.13 by root, Sun Apr 16 07:36:22 2006 UTC vs.
Revision 1.54 by root, Wed May 17 10:12:55 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: map scroll darken code does not work 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: message window entry widget should defocus automatically when invoked 712:17 <@schmorp> will have to do that for gce too
5 from the map widget. 812:17 <@schmorp> remind me of it
6- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 912:17 <@schmorp> qwhen i next bundle it
7- message window layout broken (entry too small). 10
8- mesa-rendering of textview shows only garbage and/or another texture 11- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
12- important: center and improve dialogs (create cFClient::UI::Dialog)
13- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
14- IMPORTANT: inventory update must be incremental (too slow) (really? check)
9- IMPORTANT: user interface (window positions etc.) should be saved, but 15- IMPORTANT: user interface (window positions etc.) should be saved, but
10 a) switching modes clears/recreates all widgets (has to, as parameters
11 are not resolution-independent)
12 b) widget layout is nontrivial as to not obscure map 16 b) widget layout is nontrivial as to not obscure map
13 c) need better way to center map then middle-button, maybe map overview 17 c) need better way to center map then middle-button, maybe map overview
14 (but updates will be slow UPDATE updates are not at all slow). 18 (but updates will be slow UPDATE updates are not at all slow).
15- labels are generally shown too small 19- IMPORTANT: animate faces in inventory etc.
16- labels have an extra " " at the end that affects size calculations(?) 20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
17- label needs "expected char size" 21- IMPORTANT: verify and correct connection-dependent texture management
18- make font description copy: font size changes hurt A LOT (really?) 22
19- toplevel should enforce that windows always be partially visible 23should be solved/investitaged before release:
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window)
26- remove wrap_mode hack from texture and make it a per-texture operation
27- enter runmode when cursor-key repeats
28- mapmap (overview) - scroll visible area by clicking/dragging
29- save only dirty cached maps, and save dirty maps != current map
30- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
20- maybe move window managing functionality into toplevel 31- maybe move window managing functionality into toplevel
32- better window management (feedback)
33- look into extendedmapinfo
34- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
21 35
22- cavehippo wants hashstring to be changed to hash name 36low priority:
37- player list from server for tell etc. commands
38- examine etc., should use extendeddrawinfo or sth. similar
39- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
40- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
41- performance: use texture collections for upstream server data instead if gobs
42 of small textures.
43- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
44 affect neighbouring visible pixels (border bleeding).
45- pango fontsize measure and decrease to achieve real pixel height
23 46
24"workarounded" but not solved: 47TEMPORARY SERVER TODO:
25(- IMPORTANT: move widgets to integer coordinates - fix containers!) 48- palyer peaceful setting should be independen of game peaceful setting
26(- pango fontsize measure and decrease to achieve real pixel height) 49 (i.e. one should be able to become hostile against guards but still
50 be peaceful - the palyer peaceful would be toggled by priests and shown
51 in who, the game peaceful steting would be toggled by the peaceful command
52 but not otherwise shown).
53- pippij wants playerstealing to work between hostile players
54- attempt_jump tries to kick jumped-into monster,s but doesn't work
55- 1) If you hide, and someone can see you trying to hide, you'll get a
56 message, even when you can't see that other person.
57- 2) hiding exp is always 1, independant of how difficult it is to hide
58- 3) jumping into monsters does no damage, even though it's supposed to
59 be an attack (mentioned before). You also get no exp for this
60- 10) (feature request): bug/typo/idea commands to automatically log
61 your comments, with the mentioning of the current map (and perhaps an
62 item, if you do 'bug <item>').
27 63
28set_face 4783 => 70 64set_face 4783 => 70
29libpng warning: Ignoring gAMA chunk with gamma=0 65libpng warning: Ignoring gAMA chunk with gamma=0
30allocating id 71 66allocating id 71
31OK 67OK

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