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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.54 by root, Wed May 17 10:12:55 2006 UTC vs.
Revision 1.150 by root, Wed Jun 7 07:00:30 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 11- IMPORTANT: recording multiple macros results in only one macro recorded
12- important: center and improve dialogs (create cFClient::UI::Dialog) 12- IMPORTANT: texture reload not working on scaras machine
13- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 13- IMPORTANT: pickup ratio not settable?
14- IMPORTANT: inventory update must be incremental (too slow) (really? check) 14- IMPORTANT: history for completer (cursor-up)
15- IMPORTANT: user interface (window positions etc.) should be saved, but 15- IMPORTANT: bind keys using the completer
16 b) widget layout is nontrivial as to not obscure map 16- IMPORTANT: map-clicking is still off-by-one randomly
17 c) need better way to center map then middle-button, maybe map overview 17- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog
18 (but updates will be slow UPDATE updates are not at all slow).
19- IMPORTANT: animate faces in inventory etc.
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
21- IMPORTANT: verify and correct connection-dependent texture management
22 18
23should be solved/investitaged before release: 19should be solved/investitaged before BETA release:
20- maybe support mb4/mb5 on selected widgets to facilitate scrolling
21 (inventory, spell list, messge log...) => marc
22- add lmb mouse = cast, mmb2 = invoke or so to spell list.
23- maybe open the help viewer on the first start, or a simple dialog that
24 initially lists keybidings for gcfclient converts.
25- add a "serve rinfo" setup page that tells you what the server supports
26 and more importantly what it does not support.
27- binding window and editor layout broken for long recordings
28- minor: skill list which shows XP and lets u bind stuff
29- adding another notebook page "Debug" that sets debnugging flags might or
30 might not help tracking down bugs in the field?
31- log messages received and commands sent to ~/.crossfire/log.$ip
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window) 33 (after starting, press quit)
26- remove wrap_mode hack from texture and make it a per-texture operation
27- enter runmode when cursor-key repeats
28- mapmap (overview) - scroll visible area by clicking/dragging 34- mapmap (overview) - scroll visible area by clicking/dragging
35- maybe move window managing functionality into toplevel: better window management (graphical feedback)
36- the player weight somehow updates strangely when dropping/picking up
37 (update: is this still the case?)
38
39should be solved/investigated before 1.0 release:
40- what happened to the dialog being shown when modifiera are pressed, showing
41 keybindings for this modifier?
42- slider e.g. in setup/Spells is not updated when becoming visible
43- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
44- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
45- enter runmode when cursor-key repeats (maybe not?)
46- better focus management: put focus onto active windows, remove it again later
47 (mainly to speed up gui interaction when map isn't important).
48- cairo/win32 looks like shit (premultiplied alpha bug?)
49 (despite horrendous efforts, this is likely not fixable except by building a custom
50 libcairo for win32).
51 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
52- the binding editor should have a append-record mode or something like that
53- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
54 and add column titles (also for other tables like inventory and bindings)
55- sliders do not change size after reconfigure.
56- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
57- investigate fill widget option.
58- win32, fow_tetxure sometimes nukes other textures
59 (mostly fixed, but still there: displays list and texture uploads do not go well together)
60- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
61- completer should know more about arguments, e.g. cast summon pet monster,
62 or that some commands do not take arguments ("drop all").
63- textview should not snap to bottom on resize.
64- alt+cursor == diagonal
65- look into extendedmapinfo
29- save only dirty cached maps, and save dirty maps != current map 66- save only dirty cached maps, and save dirty maps != current map
30- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 67- try to synchronize local animation speed with server updates to save on screen refreshes.
31- maybe move window managing functionality into toplevel
32- better window management (feedback)
33- look into extendedmapinfo
34- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
35
36low priority:
37- player list from server for tell etc. commands 68- player list from server for tell etc. commands
38- examine etc., should use extendeddrawinfo or sth. similar 69- examine etc., should use extendeddrawinfo or sth. similar
39- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 70- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
40- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 71- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
41- performance: use texture collections for upstream server data instead if gobs 72- performance: use texture collections for upstream server data instead if gobs
74allocating id 73 105allocating id 73
75OK 106OK
76set_face 4784 => 73 107set_face 4784 => 73
77libpng warning: Ignoring gAMA chunk with gamma=0 108libpng warning: Ignoring gAMA chunk with gamma=0
78 109
110 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
111 /*first pass*/
112 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
113 glDepthMask(FALSE); /*disable Z buffer*/
114 if (premultpliedTransparency)
115 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
116 else
117 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
118 /*render the object here*/
119
120 On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
121 /*second pass*/
122 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
123 glDepthMask(FALSE); /*disable Z buffer*/
124 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
125 /*render the object with alpha replaced with 1-a*/
126
127 Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
128 /*third pass*/
129 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
130 glDepthMask(TRUE); /*enable Z buffer*/
131 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
132 /*render the object with alpha replaced with 1*/
133
134

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