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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.46 by root, Mon May 8 20:55:47 2006 UTC vs.
Revision 1.55 by root, Wed May 17 10:14:52 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8- IMPORTANT: kick elmex for not documenting the bugs here so other people 11- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
9 cannot work on them. 12- important: center and improve dialogs (create cFClient::UI::Dialog)
13- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
10- IMPORTANT: inventory update must be incremental (too slow) 14- IMPORTANT: inventory update must be incremental (too slow) (really? check)
11- IMPORTANT: slider should clip to valid range properly
12- IMPORTANT: user interface (window positions etc.) should be saved, but 15- IMPORTANT: user interface (window positions etc.) should be saved, but
13 b) widget layout is nontrivial as to not obscure map 16 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 17 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 18 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc. 19- IMPORTANT: animate faces in inventory etc.
18- IMPORTANT: verify and correct connection-dependent texture management 21- IMPORTANT: verify and correct connection-dependent texture management
19 22
20should be solved/investitaged before release: 23should be solved/investitaged before release:
21- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
22 (after starting, pressing login with connection refused, then close window) 25 (after starting, pressing login with connection refused, then close window)
26- flopper/menu imrpovement:
27 * things that are menus should act more like menus
28 * inmventory etc. should fade-in automatically when used
23- remove wrap_mode hack from texture and make it a per-texture operation 29- remove wrap_mode hack from texture and make it a per-texture operation
24- enter runmode when cursor-key repeats 30- enter runmode when cursor-key repeats
25- mapmap (overview) - scroll visible area by clicking/dragging 31- mapmap (overview) - scroll visible area by clicking/dragging
26- save only dirty cached maps, and save dirty maps != current map 32- save only dirty cached maps, and save dirty maps != current map
27- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 33- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- mesa-rendering of textview shows only garbage and/or another texture
29- maybe move window managing functionality into toplevel 34- maybe move window managing functionality into toplevel
30- look into extendeddrawinfo and extendedmapinfo 35- better window management (feedback)
31- update/check_size should be done at most once/frame/widget. 36- look into extendedmapinfo
37- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
32 38
33low priority: 39low priority:
40- player list from server for tell etc. commands
41- examine etc., should use extendeddrawinfo or sth. similar
42- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
34- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 43- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
35- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
36- performance: use texture collections for upstream server data instead if gobs 44- performance: use texture collections for upstream server data instead if gobs
37 of small textures. 45 of small textures.
38- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 46- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
39 affect neighbouring visible pixels (border bleeding). 47 affect neighbouring visible pixels (border bleeding).
40- pango fontsize measure and decrease to achieve real pixel height 48- pango fontsize measure and decrease to achieve real pixel height
43- palyer peaceful setting should be independen of game peaceful setting 51- palyer peaceful setting should be independen of game peaceful setting
44 (i.e. one should be able to become hostile against guards but still 52 (i.e. one should be able to become hostile against guards but still
45 be peaceful - the palyer peaceful would be toggled by priests and shown 53 be peaceful - the palyer peaceful would be toggled by priests and shown
46 in who, the game peaceful steting would be toggled by the peaceful command 54 in who, the game peaceful steting would be toggled by the peaceful command
47 but not otherwise shown). 55 but not otherwise shown).
48- run flawfinder on cf
49- disable old socket mode in server
50- implement suicide command for server
51- cavehippo wants hashstring to be changed to hash name
52- pippij wants playerstealing to work between hostile players 56- pippij wants playerstealing to work between hostile players
53- schmorp wants to rework the who output format
54- attempt_jump tries to kick jumped-into monster,s but doesn't work 57- attempt_jump tries to kick jumped-into monster,s but doesn't work
55- 1) If you hide, and someone can see you trying to hide, you'll get a 58- 1) If you hide, and someone can see you trying to hide, you'll get a
56 message, even when you can't see that other person. 59 message, even when you can't see that other person.
57- 2) hiding exp is always 1, independant of how difficult it is to hide 60- 2) hiding exp is always 1, independant of how difficult it is to hide
58- 3) jumping into monsters does no damage, even though it's supposed to 61- 3) jumping into monsters does no damage, even though it's supposed to

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