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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.55 by root, Wed May 17 10:14:52 2006 UTC vs.
Revision 1.72 by root, Tue May 23 00:31:28 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13- IMPORTANT: quit-button, somewhere!
14 * dialog, der warnt ein savebed aufzusuchen.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
16- IMPORTANT: lose/regain mapping might clear messgae log
17 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?)
19 (this might be fixed now, watch out for it)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21- IMPORTANT:_ map feedback... e.g. when clicking on it
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 22- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23- IMPORTANT: '.' in map should repeat last command
12- important: center and improve dialogs (create cFClient::UI::Dialog) 24- important: center and improve dialogs (create cFClient::UI::Dialog)
13- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
14- IMPORTANT: inventory update must be incremental (too slow) (really? check)
15- IMPORTANT: user interface (window positions etc.) should be saved, but 25- IMPORTANT: user interface (window positions etc.) should be saved, but
16 b) widget layout is nontrivial as to not obscure map 26 b) widget layout is nontrivial as to not obscure map
17 c) need better way to center map then middle-button, maybe map overview 27 c) need better way to center map then middle-button, maybe map overview
18 (but updates will be slow UPDATE updates are not at all slow). 28 (but updates will be slow UPDATE updates are not at all slow).
19- IMPORTANT: animate faces in inventory etc.
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
21- IMPORTANT: verify and correct connection-dependent texture management 29- IMPORTANT: verify and correct connection-dependent texture management
30- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
31- IMPORTANT: message log slider goes too far down.
32- IMPORTANT: focus mapwidget on login
33- IMPORTANT: font reconfigure works very badly.
22 34
23should be solved/investitaged before release: 35should be solved/investitaged before release:
36- many sliders should have labels attached.
37- widgets need to know about their visibility. the inventory
38 completely redraws itself on every animation change, even when its not visible.
39- cairo/win32 looks like shit (premultiplied alpha bug?)
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window) 41 (after starting, pressing login with connection refused, then close window)
26- flopper/menu imrpovement: 42- flopper/menu imrpovement:
27 * things that are menus should act more like menus 43 * things that are menus should act more like menus
28 * inmventory etc. should fade-in automatically when used 44 * inmventory etc. should fade-in automatically when used
45- add menu itemds for inventory items: mark/inscribe etc.
29- remove wrap_mode hack from texture and make it a per-texture operation 46- remove wrap_mode hack from texture and make it a per-texture operation
30- enter runmode when cursor-key repeats 47- enter runmode when cursor-key repeats
31- mapmap (overview) - scroll visible area by clicking/dragging 48- mapmap (overview) - scroll visible area by clicking/dragging
32- save only dirty cached maps, and save dirty maps != current map
33- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 49- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
34- maybe move window managing functionality into toplevel 50- maybe move window managing functionality into toplevel
35- better window management (feedback) 51- better window management (graphical feedback)
36- look into extendedmapinfo
37- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
38 52
39low priority: 53low priority:
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
56- inventory update must be incremental (too slow) (really? check)
57- try to synchronize local animation speed with server updates to save on screen refreshes.
40- player list from server for tell etc. commands 58- player list from server for tell etc. commands
41- examine etc., should use extendeddrawinfo or sth. similar 59- examine etc., should use extendeddrawinfo or sth. similar
42- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
43- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
44- performance: use texture collections for upstream server data instead if gobs 62- performance: use texture collections for upstream server data instead if gobs

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