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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.55 by root, Wed May 17 10:14:52 2006 UTC vs.
Revision 1.73 by root, Tue May 23 21:14:41 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
14- IMPORTANT: lose/regain mapping might clear messgae log
15 (maybe this happens when its being updated when the window isn't mapped => no
16 window context?)
17 (this might be fixed now, watch out for it)
18- IMPORTANT:_ map feedback... e.g. when clicking on it
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 19- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
20- IMPORTANT: '.' in map should repeat last command
12- important: center and improve dialogs (create cFClient::UI::Dialog) 21- important: center and improve dialogs (create cFClient::UI::Dialog)
13- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
14- IMPORTANT: inventory update must be incremental (too slow) (really? check)
15- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but
16 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
17 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
18 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
19- IMPORTANT: animate faces in inventory etc.
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
21- IMPORTANT: verify and correct connection-dependent texture management 26- IMPORTANT: verify and correct connection-dependent texture management
27- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
28- IMPORTANT: message log slider goes too far down.
29- IMPORTANT: focus mapwidget on login
30- IMPORTANT: font reconfigure works very badly.
22 31
23should be solved/investitaged before release: 32should be solved/investitaged before release:
33- auto-download of all faces from the server in the bg.
34- many sliders should have labels attached.
35- widgets need to know about their visibility. the inventory
36 completely redraws itself on every animation change, even when its not visible.
37- cairo/win32 looks like shit (premultiplied alpha bug?)
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window) 39 (after starting, pressing login with connection refused, then close window)
26- flopper/menu imrpovement: 40- flopper/menu imrpovement:
27 * things that are menus should act more like menus 41 * things that are menus should act more like menus
28 * inmventory etc. should fade-in automatically when used 42 * inmventory etc. should fade-in automatically when used
43- add menu itemds for inventory items: mark/inscribe etc.
29- remove wrap_mode hack from texture and make it a per-texture operation 44- remove wrap_mode hack from texture and make it a per-texture operation
30- enter runmode when cursor-key repeats 45- enter runmode when cursor-key repeats
31- mapmap (overview) - scroll visible area by clicking/dragging 46- mapmap (overview) - scroll visible area by clicking/dragging
32- save only dirty cached maps, and save dirty maps != current map
33- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
34- maybe move window managing functionality into toplevel 48- maybe move window managing functionality into toplevel
35- better window management (feedback) 49- better window management (graphical feedback)
36- look into extendedmapinfo
37- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
38 50
39low priority: 51low priority:
52- alt+2cursor == diagonal
53- look into extendedmapinfo
54- save only dirty cached maps, and save dirty maps != current map
55- inventory update must be incremental (too slow) (really? check)
56- try to synchronize local animation speed with server updates to save on screen refreshes.
40- player list from server for tell etc. commands 57- player list from server for tell etc. commands
41- examine etc., should use extendeddrawinfo or sth. similar 58- examine etc., should use extendeddrawinfo or sth. similar
42- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
43- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
44- performance: use texture collections for upstream server data instead if gobs 61- performance: use texture collections for upstream server data instead if gobs

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