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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.55 by root, Wed May 17 10:14:52 2006 UTC vs.
Revision 1.91 by elmex, Sat May 27 20:00:40 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 11- IMPORTANT: user_x/user_y for layout setting
12- important: center and improve dialogs (create cFClient::UI::Dialog) 12- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_)
13- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 13 ccmo => cast summon cult monsters not cast charm monsters
14- IMPORTANT: inventory update must be incremental (too slow) (really? check) 14- IMPORTANT: learning spells does not make them show up automatically in the completer?
15- IMPORTANT: statusbox update timer
16- IMPORTANT: statusbox tooltip must not go away on updates
17- IMPORTANT: history for completer (cursor-up)
18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
21- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
22- IMPORTANT:_ map feedback... e.g. when clicking on it
15- IMPORTANT: user interface (window positions etc.) should be saved, but 23- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
16 b) widget layout is nontrivial as to not obscure map 24 b) widget layout is nontrivial as to not obscure map
17 c) need better way to center map then middle-button, maybe map overview 25 c) need better way to center map then middle-button, maybe map overview
18 (but updates will be slow UPDATE updates are not at all slow). 26 (but updates will be slow UPDATE updates are not at all slow).
19- IMPORTANT: animate faces in inventory etc.
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
21- IMPORTANT: verify and correct connection-dependent texture management
22 27
23should be solved/investitaged before release: 28should be solved/investitaged before release:
29- rethink message display in lower left corner
30- auto-download of all faces from the server in the bg.
31- many sliders should have labels attached.
32- widgets need to know about their visibility. the inventory
33 completely redraws itself on every animation change, even when its not visible.
34- cairo/win32 looks like shit (premultiplied alpha bug?)
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window) 36 (after starting, press quit)
26- flopper/menu imrpovement: 37- flopper/menu imrpovement:
27 * things that are menus should act more like menus 38 * things that are menus should act more like menus
28 * inmventory etc. should fade-in automatically when used 39 * inmventory etc. should fade-in automatically when used
40- add menu itemds for inventory items: mark/inscribe etc.
29- remove wrap_mode hack from texture and make it a per-texture operation 41- remove wrap_mode hack from texture and make it a per-texture operation
30- enter runmode when cursor-key repeats 42- enter runmode when cursor-key repeats
31- mapmap (overview) - scroll visible area by clicking/dragging 43- mapmap (overview) - scroll visible area by clicking/dragging
32- save only dirty cached maps, and save dirty maps != current map
33- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 44- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
34- maybe move window managing functionality into toplevel 45- maybe move window managing functionality into toplevel
35- better window management (feedback) 46- better window management (graphical feedback)
36- look into extendedmapinfo 47- the player weight somehow updates strangely when dropping/picking up
37- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
38 48
39low priority: 49low priority:
50- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all").
52- textview should not snap to bottom on resize.
53- alt+cursor == diagonal
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
56- inventory update must be incremental (too slow) (really? check)
57- try to synchronize local animation speed with server updates to save on screen refreshes.
40- player list from server for tell etc. commands 58- player list from server for tell etc. commands
41- examine etc., should use extendeddrawinfo or sth. similar 59- examine etc., should use extendeddrawinfo or sth. similar
42- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
43- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
44- performance: use texture collections for upstream server data instead if gobs 62- performance: use texture collections for upstream server data instead if gobs

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