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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.56 by root, Wed May 17 20:21:27 2006 UTC vs.
Revision 1.114 by root, Sat Jun 3 01:50:22 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
12- important: center and improve dialogs (create cFClient::UI::Dialog) 12- IMPORTANT: invite (and maybe others) _need_ to be documented
13- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
14- IMPORTANT: inventory update must be incremental (too slow) (really? check) 14- IMPORTANT: save map shift in config.
15- IMPORTANT: user interface (window positions etc.) should be saved, but 15- IMPORTANT: message log window often loses contents after refreshes/res switches
16 b) widget layout is nontrivial as to not obscure map 16 (m,aybe not, maybe after loging out and in again?)
17 c) need better way to center map then middle-button, maybe map overview 17- IMPORTANT: toplevel geometry is not respected on moves.
18 (but updates will be slow UPDATE updates are not at all slow). 18- IMPORTANT: learning spells does not make them show up automatically in the completer?
19- IMPORTANT: animate faces in inventory etc. 19- IMPORTANT: statusbox update timer
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 20- IMPORTANT: statusbox tooltip must not go away on updates
21- IMPORTANT: verify and correct connection-dependent texture management 21- IMPORTANT: history for completer (cursor-up)
22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: stats window looks like shit initially (widget allocation?)
25
26- binding window and editor layout broken for long recordings
27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
28- minor: skill list which shows XP and lets u bind stuff
22 29
23should be solved/investitaged before release: 30should be solved/investitaged before release:
31- log messages received and commands sent to ~/.crossfire/log.$ip
32- the binding editor should have a append-record mode or something like that
33- rethink message display in lower left corner
34- cairo/win32 looks like shit (premultiplied alpha bug?)
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window) 36 (after starting, press quit)
26- flopper/menu imrpovement: 37- flopper/menu imrpovement:
27 * things that are menus should act more like menus 38 * things that are menus should act more like menus
28 * inmventory etc. should fade-in automatically when used 39- better focus management: put focus onto active windows, remove it again later
29- add menu itemds for inventory items: mark/inscribe etc. 40- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
30- remove wrap_mode hack from texture and make it a per-texture operation
31- enter runmode when cursor-key repeats 41- enter runmode when cursor-key repeats (maybe not?)
32- mapmap (overview) - scroll visible area by clicking/dragging 42- mapmap (overview) - scroll visible area by clicking/dragging
33- save only dirty cached maps, and save dirty maps != current map
34- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
35- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
36- better window management (feedback) 45- better window management (graphical feedback)
37- look into extendedmapinfo 46- the player weight somehow updates strangely when dropping/picking up
38- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
39 47
40low priority: 48low priority:
49- win32, fow_tetxure sometimes nukes other textures
50 (mostly fixed, but still there: displays list and texture uploads do not go well together)
51- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
52- completer should know more about arguments, e.g. cast summon pet monster,
53 or that some commands do not take arguments ("drop all").
54- textview should not snap to bottom on resize.
55- alt+cursor == diagonal
56- look into extendedmapinfo
57- save only dirty cached maps, and save dirty maps != current map
58- inventory update must be incremental (too slow) (really? check)
59- try to synchronize local animation speed with server updates to save on screen refreshes.
41- player list from server for tell etc. commands 60- player list from server for tell etc. commands
42- examine etc., should use extendeddrawinfo or sth. similar 61- examine etc., should use extendeddrawinfo or sth. similar
43- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
44- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 63- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
45- performance: use texture collections for upstream server data instead if gobs 64- performance: use texture collections for upstream server data instead if gobs

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