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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.18 by elmex, Mon Apr 17 20:29:36 2006 UTC vs.
Revision 1.57 by root, Wed May 17 20:52:12 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 612:17 <@schmorp> i do list all libs manually for pclient
4- the stats for the gauges which get into the stats_update function are somehow weird 712:17 <@schmorp> will have to do that for gce too
5- IMPORTANT: map scroll darken code does not work 812:17 <@schmorp> remind me of it
6- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 912:17 <@schmorp> qwhen i next bundle it
7- message window layout broken (entry too small). 10
8- mesa-rendering of textview shows only garbage and/or another texture 11- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
12- IMPORTANT: '.' in map should repeat last command
13- important: center and improve dialogs (create cFClient::UI::Dialog)
14- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
15- IMPORTANT: inventory update must be incremental (too slow) (really? check)
9- IMPORTANT: user interface (window positions etc.) should be saved, but 16- IMPORTANT: user interface (window positions etc.) should be saved, but
10 a) switching modes clears/recreates all widgets (has to, as parameters
11 are not resolution-independent)
12 b) widget layout is nontrivial as to not obscure map 17 b) widget layout is nontrivial as to not obscure map
13 c) need better way to center map then middle-button, maybe map overview 18 c) need better way to center map then middle-button, maybe map overview
14 (but updates will be slow UPDATE updates are not at all slow). 19 (but updates will be slow UPDATE updates are not at all slow).
15- labels are generally shown too small 20- IMPORTANT: animate faces in inventory etc.
16- labels have an extra " " at the end that affects size calculations(?) 21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
17- label needs "expected char width" 22- IMPORTANT: verify and correct connection-dependent texture management
18- make font description copy: font size changes hurt A LOT (really?) 23
19- toplevel should enforce that windows always be partially visible 24should be solved/investitaged before release:
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, pressing login with connection refused, then close window)
27- flopper/menu imrpovement:
28 * things that are menus should act more like menus
29 * inmventory etc. should fade-in automatically when used
30- add menu itemds for inventory items: mark/inscribe etc.
31- remove wrap_mode hack from texture and make it a per-texture operation
32- enter runmode when cursor-key repeats
33- mapmap (overview) - scroll visible area by clicking/dragging
34- save only dirty cached maps, and save dirty maps != current map
35- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
20- maybe move window managing functionality into toplevel 36- maybe move window managing functionality into toplevel
37- better window management (feedback)
38- look into extendedmapinfo
39- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
21 40
22- cavehippo wants hashstring to be changed to hash name 41low priority:
42- player list from server for tell etc. commands
43- examine etc., should use extendeddrawinfo or sth. similar
44- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
45- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
46- performance: use texture collections for upstream server data instead if gobs
47 of small textures.
48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49 affect neighbouring visible pixels (border bleeding).
50- pango fontsize measure and decrease to achieve real pixel height
51
52TEMPORARY SERVER TODO:
53- palyer peaceful setting should be independen of game peaceful setting
54 (i.e. one should be able to become hostile against guards but still
55 be peaceful - the palyer peaceful would be toggled by priests and shown
56 in who, the game peaceful steting would be toggled by the peaceful command
57 but not otherwise shown).
23- pippij wants playerstealing to work between hostile players 58- pippij wants playerstealing to work between hostile players
24- schmorp wants to rework the who output format 59- attempt_jump tries to kick jumped-into monster,s but doesn't work
25 60- 1) If you hide, and someone can see you trying to hide, you'll get a
26"workarounded" but not solved: 61 message, even when you can't see that other person.
27(- IMPORTANT: move widgets to integer coordinates - fix containers!) 62- 2) hiding exp is always 1, independant of how difficult it is to hide
28(- pango fontsize measure and decrease to achieve real pixel height) 63- 3) jumping into monsters does no damage, even though it's supposed to
64 be an attack (mentioned before). You also get no exp for this
65- 10) (feature request): bug/typo/idea commands to automatically log
66 your comments, with the mentioning of the current map (and perhaps an
67 item, if you do 'bug <item>').
29 68
30set_face 4783 => 70 69set_face 4783 => 70
31libpng warning: Ignoring gAMA chunk with gamma=0 70libpng warning: Ignoring gAMA chunk with gamma=0
32allocating id 71 71allocating id 71
33OK 72OK

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