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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.33 by elmex, Mon Apr 24 08:44:23 2006 UTC vs.
Revision 1.57 by root, Wed May 17 20:52:12 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: slider should clip to valid range properly 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
12- IMPORTANT: '.' in map should repeat last command
13- important: center and improve dialogs (create cFClient::UI::Dialog)
14- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
15- IMPORTANT: inventory update must be incremental (too slow) (really? check)
4- IMPORTANT: user interface (window positions etc.) should be saved, but 16- IMPORTANT: user interface (window positions etc.) should be saved, but
5 a) switching modes clears/recreates all widgets (has to, as parameters
6 are not resolution-independent)
7 b) widget layout is nontrivial as to not obscure map 17 b) widget layout is nontrivial as to not obscure map
8 c) need better way to center map then middle-button, maybe map overview 18 c) need better way to center map then middle-button, maybe map overview
9 (but updates will be slow UPDATE updates are not at all slow). 19 (but updates will be slow UPDATE updates are not at all slow).
20- IMPORTANT: animate faces in inventory etc.
21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
22- IMPORTANT: verify and correct connection-dependent texture management
10 23
24should be solved/investitaged before release:
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, pressing login with connection refused, then close window)
27- flopper/menu imrpovement:
28 * things that are menus should act more like menus
29 * inmventory etc. should fade-in automatically when used
30- add menu itemds for inventory items: mark/inscribe etc.
31- remove wrap_mode hack from texture and make it a per-texture operation
11- enter runmode when cursor-key repeats 32- enter runmode when cursor-key repeats
12- mapmap (overview) 33- mapmap (overview) - scroll visible area by clicking/dragging
13 - convetr to real window
14 - draw rectangle around visible area
15 - scroll visible area
16 - make size configurable/reesizable
17- use real mapmap size in map caching, not hardcoded 250 size
18- save only dirty cached maps, and save dirty maps != current map 34- save only dirty cached maps, and save dirty maps != current map
19- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 35- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
20- the stats for the gauges which get into the stats_update function are somehow weird 36- maybe move window managing functionality into toplevel
37- better window management (feedback)
38- look into extendedmapinfo
39- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
40
41low priority:
42- player list from server for tell etc. commands
43- examine etc., should use extendeddrawinfo or sth. similar
44- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
21- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 45- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
22- message window layout broken (entry too small). 46- performance: use texture collections for upstream server data instead if gobs
23- mesa-rendering of textview shows only garbage and/or another texture 47 of small textures.
24- label needs "expected char width" 48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
25- toplevel should enforce that windows always be partially visible 49 affect neighbouring visible pixels (border bleeding).
26- maybe move window managing functionality into toplevel 50- pango fontsize measure and decrease to achieve real pixel height
27- look into extendeddrawinfo and extendedmapinfo
28 51
29TEMPORARY SERVER TODO: 52TEMPORARY SERVER TODO:
30- palyer peaceful setting should be independen of game peaceful setting 53- palyer peaceful setting should be independen of game peaceful setting
31 (i.e. one should be able to become hostile against guards but still 54 (i.e. one should be able to become hostile against guards but still
32 be peaceful - the palyer peaceful would be toggled by priests and shown 55 be peaceful - the palyer peaceful would be toggled by priests and shown
33 in who, the game peaceful steting would be toggled by the peaceful command 56 in who, the game peaceful steting would be toggled by the peaceful command
34 but not otherwise shown). 57 but not otherwise shown).
35- run flawfinder on cf
36- disable old socket mode in server
37- implement suicide command for server
38- cavehippo wants hashstring to be changed to hash name
39- pippij wants playerstealing to work between hostile players 58- pippij wants playerstealing to work between hostile players
40- schmorp wants to rework the who output format
41- attempt_jump tries to kick jumped-into monster,s but doesn't work 59- attempt_jump tries to kick jumped-into monster,s but doesn't work
42- 1) If you hide, and someone can see you trying to hide, you'll get a 60- 1) If you hide, and someone can see you trying to hide, you'll get a
43 message, even when you can't see that other person. 61 message, even when you can't see that other person.
44- 2) hiding exp is always 1, independant of how difficult it is to hide 62- 2) hiding exp is always 1, independant of how difficult it is to hide
45- 3) jumping into monsters does no damage, even though it's supposed to 63- 3) jumping into monsters does no damage, even though it's supposed to
46 be an attack (mentioned before). You also get no exp for this 64 be an attack (mentioned before). You also get no exp for this
47- 10) (feature request): bug/typo/idea commands to automatically log 65- 10) (feature request): bug/typo/idea commands to automatically log
48 your comments, with the mentioning of the current map (and perhaps an 66 your comments, with the mentioning of the current map (and perhaps an
49 item, if you do 'bug <item>'). 67 item, if you do 'bug <item>').
50
51"workarounded" but not solved:
52(- IMPORTANT: move widgets to integer coordinates - fix containers!)
53(- pango fontsize measure and decrease to achieve real pixel height)
54 68
55set_face 4783 => 70 69set_face 4783 => 70
56libpng warning: Ignoring gAMA chunk with gamma=0 70libpng warning: Ignoring gAMA chunk with gamma=0
57allocating id 71 71allocating id 71
58OK 72OK

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