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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.34 by elmex, Mon Apr 24 10:43:38 2006 UTC vs.
Revision 1.58 by root, Wed May 17 22:59:13 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8 11- IMPORTANT: lose/regain mapping might clear messgae log
9- IMPORTANT: slider should clip to valid range properly 12- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
13- IMPORTANT: '.' in map should repeat last command
14- important: center and improve dialogs (create cFClient::UI::Dialog)
15- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
16- IMPORTANT: inventory update must be incremental (too slow) (really? check)
10- IMPORTANT: user interface (window positions etc.) should be saved, but 17- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 18 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 19 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 20 (but updates will be slow UPDATE updates are not at all slow).
21- IMPORTANT: animate faces in inventory etc.
22- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
23- IMPORTANT: verify and correct connection-dependent texture management
16 24
25should be solved/investitaged before release:
26- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
27 (after starting, pressing login with connection refused, then close window)
28- flopper/menu imrpovement:
29 * things that are menus should act more like menus
30 * inmventory etc. should fade-in automatically when used
31- add menu itemds for inventory items: mark/inscribe etc.
32- remove wrap_mode hack from texture and make it a per-texture operation
17- enter runmode when cursor-key repeats 33- enter runmode when cursor-key repeats
18- mapmap (overview) 34- mapmap (overview) - scroll visible area by clicking/dragging
19 - convetr to real window
20 - draw rectangle around visible area
21 - scroll visible area
22 - make size configurable/reesizable
23- use real mapmap size in map caching, not hardcoded 250 size
24- save only dirty cached maps, and save dirty maps != current map 35- save only dirty cached maps, and save dirty maps != current map
25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 36- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
26- the stats for the gauges which get into the stats_update function are somehow weird 37- maybe move window managing functionality into toplevel
38- better window management (feedback)
39- look into extendedmapinfo
40- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
41
42low priority:
43- player list from server for tell etc. commands
44- examine etc., should use extendeddrawinfo or sth. similar
45- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 46- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28- message window layout broken (entry too small). 47- performance: use texture collections for upstream server data instead if gobs
29- mesa-rendering of textview shows only garbage and/or another texture 48 of small textures.
30- label needs "expected char width" 49- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
31- toplevel should enforce that windows always be partially visible 50 affect neighbouring visible pixels (border bleeding).
32- maybe move window managing functionality into toplevel 51- pango fontsize measure and decrease to achieve real pixel height
33- look into extendeddrawinfo and extendedmapinfo
34 52
35TEMPORARY SERVER TODO: 53TEMPORARY SERVER TODO:
36- palyer peaceful setting should be independen of game peaceful setting 54- palyer peaceful setting should be independen of game peaceful setting
37 (i.e. one should be able to become hostile against guards but still 55 (i.e. one should be able to become hostile against guards but still
38 be peaceful - the palyer peaceful would be toggled by priests and shown 56 be peaceful - the palyer peaceful would be toggled by priests and shown
39 in who, the game peaceful steting would be toggled by the peaceful command 57 in who, the game peaceful steting would be toggled by the peaceful command
40 but not otherwise shown). 58 but not otherwise shown).
41- run flawfinder on cf
42- disable old socket mode in server
43- implement suicide command for server
44- cavehippo wants hashstring to be changed to hash name
45- pippij wants playerstealing to work between hostile players 59- pippij wants playerstealing to work between hostile players
46- schmorp wants to rework the who output format
47- attempt_jump tries to kick jumped-into monster,s but doesn't work 60- attempt_jump tries to kick jumped-into monster,s but doesn't work
48- 1) If you hide, and someone can see you trying to hide, you'll get a 61- 1) If you hide, and someone can see you trying to hide, you'll get a
49 message, even when you can't see that other person. 62 message, even when you can't see that other person.
50- 2) hiding exp is always 1, independant of how difficult it is to hide 63- 2) hiding exp is always 1, independant of how difficult it is to hide
51- 3) jumping into monsters does no damage, even though it's supposed to 64- 3) jumping into monsters does no damage, even though it's supposed to
52 be an attack (mentioned before). You also get no exp for this 65 be an attack (mentioned before). You also get no exp for this
53- 10) (feature request): bug/typo/idea commands to automatically log 66- 10) (feature request): bug/typo/idea commands to automatically log
54 your comments, with the mentioning of the current map (and perhaps an 67 your comments, with the mentioning of the current map (and perhaps an
55 item, if you do 'bug <item>'). 68 item, if you do 'bug <item>').
56
57"workarounded" but not solved:
58(- IMPORTANT: move widgets to integer coordinates - fix containers!)
59(- pango fontsize measure and decrease to achieve real pixel height)
60 69
61set_face 4783 => 70 70set_face 4783 => 70
62libpng warning: Ignoring gAMA chunk with gamma=0 71libpng warning: Ignoring gAMA chunk with gamma=0
63allocating id 71 72allocating id 71
64OK 73OK

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