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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.40 by root, Tue Apr 25 13:57:50 2006 UTC vs.
Revision 1.58 by root, Wed May 17 22:59:13 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering 11- IMPORTANT: lose/regain mapping might clear messgae log
9- IMPORTANT: slider should clip to valid range properly 12- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
13- IMPORTANT: '.' in map should repeat last command
14- important: center and improve dialogs (create cFClient::UI::Dialog)
15- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
16- IMPORTANT: inventory update must be incremental (too slow) (really? check)
10- IMPORTANT: user interface (window positions etc.) should be saved, but 17- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 18 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 19 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 20 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc. 21- IMPORTANT: animate faces in inventory etc.
22- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
23- IMPORTANT: verify and correct connection-dependent texture management
17 24
25should be solved/investitaged before release:
26- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
27 (after starting, pressing login with connection refused, then close window)
28- flopper/menu imrpovement:
29 * things that are menus should act more like menus
30 * inmventory etc. should fade-in automatically when used
31- add menu itemds for inventory items: mark/inscribe etc.
18- remove wrap_mode hack from texture and make it a per-texture operation 32- remove wrap_mode hack from texture and make it a per-texture operation
19- enter runmode when cursor-key repeats 33- enter runmode when cursor-key repeats
20- mapmap (overview) 34- mapmap (overview) - scroll visible area by clicking/dragging
21 - convetr to real window
22 - draw rectangle around visible area
23 - scroll visible area
24 - make size configurable/reesizable
25- use real mapmap size in map caching, not hardcoded 250 size
26- save only dirty cached maps, and save dirty maps != current map 35- save only dirty cached maps, and save dirty maps != current map
27- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 36- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- the stats for the gauges which get into the stats_update function are somehow weird 37- maybe move window managing functionality into toplevel
38- better window management (feedback)
39- look into extendedmapinfo
40- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
41
42low priority:
43- player list from server for tell etc. commands
44- examine etc., should use extendeddrawinfo or sth. similar
45- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
29- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 46- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
30- message window layout broken (entry too small).
31- mesa-rendering of textview shows only garbage and/or another texture
32- label needs "expected char width"
33- toplevel should enforce that windows always be partially visible
34- maybe move window managing functionality into toplevel
35- look into extendeddrawinfo and extendedmapinfo
36- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?)
37- performance: use texture collections for upstream server data instead if gobs 47- performance: use texture collections for upstream server data instead if gobs
38 of small textures. 48 of small textures.
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 49- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding). 50 affect neighbouring visible pixels (border bleeding).
51- pango fontsize measure and decrease to achieve real pixel height
41 52
42TEMPORARY SERVER TODO: 53TEMPORARY SERVER TODO:
43- palyer peaceful setting should be independen of game peaceful setting 54- palyer peaceful setting should be independen of game peaceful setting
44 (i.e. one should be able to become hostile against guards but still 55 (i.e. one should be able to become hostile against guards but still
45 be peaceful - the palyer peaceful would be toggled by priests and shown 56 be peaceful - the palyer peaceful would be toggled by priests and shown
46 in who, the game peaceful steting would be toggled by the peaceful command 57 in who, the game peaceful steting would be toggled by the peaceful command
47 but not otherwise shown). 58 but not otherwise shown).
48- run flawfinder on cf
49- disable old socket mode in server
50- implement suicide command for server
51- cavehippo wants hashstring to be changed to hash name
52- pippij wants playerstealing to work between hostile players 59- pippij wants playerstealing to work between hostile players
53- schmorp wants to rework the who output format
54- attempt_jump tries to kick jumped-into monster,s but doesn't work 60- attempt_jump tries to kick jumped-into monster,s but doesn't work
55- 1) If you hide, and someone can see you trying to hide, you'll get a 61- 1) If you hide, and someone can see you trying to hide, you'll get a
56 message, even when you can't see that other person. 62 message, even when you can't see that other person.
57- 2) hiding exp is always 1, independant of how difficult it is to hide 63- 2) hiding exp is always 1, independant of how difficult it is to hide
58- 3) jumping into monsters does no damage, even though it's supposed to 64- 3) jumping into monsters does no damage, even though it's supposed to
59 be an attack (mentioned before). You also get no exp for this 65 be an attack (mentioned before). You also get no exp for this
60- 10) (feature request): bug/typo/idea commands to automatically log 66- 10) (feature request): bug/typo/idea commands to automatically log
61 your comments, with the mentioning of the current map (and perhaps an 67 your comments, with the mentioning of the current map (and perhaps an
62 item, if you do 'bug <item>'). 68 item, if you do 'bug <item>').
63
64"workarounded" but not solved:
65(- IMPORTANT: move widgets to integer coordinates - fix containers!)
66(- pango fontsize measure and decrease to achieve real pixel height)
67 69
68set_face 4783 => 70 70set_face 4783 => 70
69libpng warning: Ignoring gAMA chunk with gamma=0 71libpng warning: Ignoring gAMA chunk with gamma=0
70allocating id 71 72allocating id 71
71OK 73OK

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