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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.59 by root, Thu May 18 00:20:29 2006 UTC vs.
Revision 1.109 by root, Fri Jun 2 06:22:54 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: lose/regain mapping might clear messgae log 11- IMPORTANT: save map shift in config.
12 (maybe this happens when its being updated when the window isn't mapped => no 12- IMPORTANT: where did the window titles go, damnit?
13 window context?) 13- IMPORTANT: message log window often loses contents after refreshes/res switches
14- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 14 (m,aybe not, maybe after loging out and in again?)
15- IMPORTANT: '.' in map should repeat last command 15- IMPORTANT: toplevel geometry is not respected on moves.
16- important: center and improve dialogs (create cFClient::UI::Dialog) 16- IMPORTANT: learning spells does not make them show up automatically in the completer?
17- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 17- IMPORTANT: statusbox update timer
18- IMPORTANT: inventory update must be incremental (too slow) (really? check) 18- IMPORTANT: statusbox tooltip must not go away on updates
19- IMPORTANT: history for completer (cursor-up)
20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
22 (mostly fixed, but still there: displays list and texture uploads do not go well together)
23- IMPORTANT:_ map feedback... e.g. when clicking on it
19- IMPORTANT: user interface (window positions etc.) should be saved, but 24- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
20 b) widget layout is nontrivial as to not obscure map 25 (remaining things to do: testing, seems not to work reliably?)
21 c) need better way to center map then middle-button, maybe map overview
22 (but updates will be slow UPDATE updates are not at all slow).
23- IMPORTANT: animate faces in inventory etc.
24- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
25- IMPORTANT: verify and correct connection-dependent texture management
26 26
27should be solved/investitaged before release: 27should be solved/investitaged before release:
28- log messages received and commands sent to ~/.crossfire/log.$ip
29- the binding editor should have a append-record mode or something like that
30- rethink message display in lower left corner
31- cairo/win32 looks like shit (premultiplied alpha bug?)
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, pressing login with connection refused, then close window) 33 (after starting, press quit)
30- flopper/menu imrpovement: 34- flopper/menu imrpovement:
31 * things that are menus should act more like menus 35 * things that are menus should act more like menus
32 * inmventory etc. should fade-in automatically when used 36- better focus management: put focus onto active windows, remove it again later
33- add menu itemds for inventory items: mark/inscribe etc. 37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
34- remove wrap_mode hack from texture and make it a per-texture operation
35- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats (maybe not?)
36- mapmap (overview) - scroll visible area by clicking/dragging 39- mapmap (overview) - scroll visible area by clicking/dragging
37- save only dirty cached maps, and save dirty maps != current map
38- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
39- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
40- better window management (feedback) 42- better window management (graphical feedback)
41- look into extendedmapinfo 43- the player weight somehow updates strangely when dropping/picking up
42- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
43 44
44low priority: 45low priority:
46- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
47- completer should know more about arguments, e.g. cast summon pet monster,
48 or that some commands do not take arguments ("drop all").
49- textview should not snap to bottom on resize.
50- alt+cursor == diagonal
51- look into extendedmapinfo
52- save only dirty cached maps, and save dirty maps != current map
53- inventory update must be incremental (too slow) (really? check)
54- try to synchronize local animation speed with server updates to save on screen refreshes.
45- player list from server for tell etc. commands 55- player list from server for tell etc. commands
46- examine etc., should use extendeddrawinfo or sth. similar 56- examine etc., should use extendeddrawinfo or sth. similar
47- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
48- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
49- performance: use texture collections for upstream server data instead if gobs 59- performance: use texture collections for upstream server data instead if gobs

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