--- deliantra/Deliantra-Client/TODO 2006/05/18 00:20:29 1.59 +++ deliantra/Deliantra-Client/TODO 2006/06/04 00:16:11 1.119 @@ -8,40 +8,48 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: lose/regain mapping might clear messgae log - (maybe this happens when its being updated when the window isn't mapped => no - window context?) -- IMPORTANT: online documentation for the client (rig up a podviewer with textview) -- IMPORTANT: '.' in map should repeat last command -- important: center and improve dialogs (create cFClient::UI::Dialog) -- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so -- IMPORTANT: inventory update must be incremental (too slow) (really? check) -- IMPORTANT: user interface (window positions etc.) should be saved, but - b) widget layout is nontrivial as to not obscure map - c) need better way to center map then middle-button, maybe map overview - (but updates will be slow UPDATE updates are not at all slow). -- IMPORTANT: animate faces in inventory etc. -- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. -- IMPORTANT: verify and correct connection-dependent texture management +- IMPORTANT: message log window often loses contents after refreshes/res switches + (m,aybe not, maybe after loging out and in again?) +- IMPORTANT: toplevel geometry is not respected on moves. +- IMPORTANT: statusbox update timer +- IMPORTANT: statusbox tooltip must not go away on updates +- IMPORTANT: history for completer (cursor-up) +- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. +- IMPORTANT: stats window looks like shit initially (widget allocation?) + +- binding window and editor layout broken for long recordings +- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction +- minor: skill list which shows XP and lets u bind stuff should be solved/investitaged before release: +- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) + and add column titles (also for other tables like inventory and bindings) +- log messages received and commands sent to ~/.crossfire/log.$ip +- the binding editor should have a append-record mode or something like that +- rethink message display in lower left corner +- cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, pressing login with connection refused, then close window) -- flopper/menu imrpovement: - * things that are menus should act more like menus - * inmventory etc. should fade-in automatically when used -- add menu itemds for inventory items: mark/inscribe etc. -- remove wrap_mode hack from texture and make it a per-texture operation -- enter runmode when cursor-key repeats + (after starting, press quit) +- better focus management: put focus onto active windows, remove it again later +- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. +- enter runmode when cursor-key repeats (maybe not?) - mapmap (overview) - scroll visible area by clicking/dragging -- save only dirty cached maps, and save dirty maps != current map -- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges +- split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel -- better window management (feedback) -- look into extendedmapinfo -- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) +- better window management (graphical feedback) +- the player weight somehow updates strangely when dropping/picking up low priority: +- win32, fow_tetxure sometimes nukes other textures + (mostly fixed, but still there: displays list and texture uploads do not go well together) +- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. +- completer should know more about arguments, e.g. cast summon pet monster, + or that some commands do not take arguments ("drop all"). +- textview should not snap to bottom on resize. +- alt+cursor == diagonal +- look into extendedmapinfo +- save only dirty cached maps, and save dirty maps != current map +- try to synchronize local animation speed with server updates to save on screen refreshes. - player list from server for tell etc. commands - examine etc., should use extendeddrawinfo or sth. similar - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).