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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.36 by root, Tue Apr 25 12:14:09 2006 UTC vs.
Revision 1.59 by root, Thu May 18 00:20:29 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8 11- IMPORTANT: lose/regain mapping might clear messgae log
9- IMPORTANT: slider should clip to valid range properly 12 (maybe this happens when its being updated when the window isn't mapped => no
13 window context?)
14- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
15- IMPORTANT: '.' in map should repeat last command
16- important: center and improve dialogs (create cFClient::UI::Dialog)
17- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
18- IMPORTANT: inventory update must be incremental (too slow) (really? check)
10- IMPORTANT: user interface (window positions etc.) should be saved, but 19- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 20 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 21 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 22 (but updates will be slow UPDATE updates are not at all slow).
23- IMPORTANT: animate faces in inventory etc.
24- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
25- IMPORTANT: verify and correct connection-dependent texture management
16 26
27should be solved/investitaged before release:
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, pressing login with connection refused, then close window)
30- flopper/menu imrpovement:
31 * things that are menus should act more like menus
32 * inmventory etc. should fade-in automatically when used
33- add menu itemds for inventory items: mark/inscribe etc.
34- remove wrap_mode hack from texture and make it a per-texture operation
17- enter runmode when cursor-key repeats 35- enter runmode when cursor-key repeats
18- mapmap (overview) 36- mapmap (overview) - scroll visible area by clicking/dragging
19 - convetr to real window
20 - draw rectangle around visible area
21 - scroll visible area
22 - make size configurable/reesizable
23- use real mapmap size in map caching, not hardcoded 250 size
24- save only dirty cached maps, and save dirty maps != current map 37- save only dirty cached maps, and save dirty maps != current map
25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 38- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
26- the stats for the gauges which get into the stats_update function are somehow weird 39- maybe move window managing functionality into toplevel
40- better window management (feedback)
41- look into extendedmapinfo
42- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
43
44low priority:
45- player list from server for tell etc. commands
46- examine etc., should use extendeddrawinfo or sth. similar
47- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 48- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28- message window layout broken (entry too small). 49- performance: use texture collections for upstream server data instead if gobs
29- mesa-rendering of textview shows only garbage and/or another texture 50 of small textures.
30- label needs "expected char width"
31- toplevel should enforce that windows always be partially visible
32- maybe move window managing functionality into toplevel
33- look into extendeddrawinfo and extendedmapinfo
34- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?)
35- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 51- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
36 affect neighbouring visible pixels (border bleeding). 52 affect neighbouring visible pixels (border bleeding).
53- pango fontsize measure and decrease to achieve real pixel height
37 54
38TEMPORARY SERVER TODO: 55TEMPORARY SERVER TODO:
39- palyer peaceful setting should be independen of game peaceful setting 56- palyer peaceful setting should be independen of game peaceful setting
40 (i.e. one should be able to become hostile against guards but still 57 (i.e. one should be able to become hostile against guards but still
41 be peaceful - the palyer peaceful would be toggled by priests and shown 58 be peaceful - the palyer peaceful would be toggled by priests and shown
42 in who, the game peaceful steting would be toggled by the peaceful command 59 in who, the game peaceful steting would be toggled by the peaceful command
43 but not otherwise shown). 60 but not otherwise shown).
44- run flawfinder on cf
45- disable old socket mode in server
46- implement suicide command for server
47- cavehippo wants hashstring to be changed to hash name
48- pippij wants playerstealing to work between hostile players 61- pippij wants playerstealing to work between hostile players
49- schmorp wants to rework the who output format
50- attempt_jump tries to kick jumped-into monster,s but doesn't work 62- attempt_jump tries to kick jumped-into monster,s but doesn't work
51- 1) If you hide, and someone can see you trying to hide, you'll get a 63- 1) If you hide, and someone can see you trying to hide, you'll get a
52 message, even when you can't see that other person. 64 message, even when you can't see that other person.
53- 2) hiding exp is always 1, independant of how difficult it is to hide 65- 2) hiding exp is always 1, independant of how difficult it is to hide
54- 3) jumping into monsters does no damage, even though it's supposed to 66- 3) jumping into monsters does no damage, even though it's supposed to
55 be an attack (mentioned before). You also get no exp for this 67 be an attack (mentioned before). You also get no exp for this
56- 10) (feature request): bug/typo/idea commands to automatically log 68- 10) (feature request): bug/typo/idea commands to automatically log
57 your comments, with the mentioning of the current map (and perhaps an 69 your comments, with the mentioning of the current map (and perhaps an
58 item, if you do 'bug <item>'). 70 item, if you do 'bug <item>').
59
60"workarounded" but not solved:
61(- IMPORTANT: move widgets to integer coordinates - fix containers!)
62(- pango fontsize measure and decrease to achieve real pixel height)
63 71
64set_face 4783 => 70 72set_face 4783 => 70
65libpng warning: Ignoring gAMA chunk with gamma=0 73libpng warning: Ignoring gAMA chunk with gamma=0
66allocating id 71 74allocating id 71
67OK 75OK

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