--- deliantra/Deliantra-Client/TODO 2006/04/12 17:11:01 1.6 +++ deliantra/Deliantra-Client/TODO 2006/04/18 21:34:02 1.21 @@ -1,5 +1,53 @@ -- pango fontsize measure and decrease to achieve real pixel height -- label needs "expected char size" -- make font description copy: font size changes hurt A LOT -- toplevel should enforce that windowa alway sbe partially visible +http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html + +- IMPIMPIMP-ORA-ANT: history for commandline :) +- enter runmode when cursor-key repeats +- mapmap (overview) + - convetr to real window + - draw rectangle around visible area + - scroll visible area + - make size configurable/reesizable +- use real mapmap size in map caching, not hardcoded 250 size +- save only dirty cached maps, and save dirty maps != current map +- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges +- the stats for the gauges which get into the stats_update function are somehow weird +- IMPORTANT: map scroll darken code does not work +- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too +- message window layout broken (entry too small). +- mesa-rendering of textview shows only garbage and/or another texture +- IMPORTANT: user interface (window positions etc.) should be saved, but + a) switching modes clears/recreates all widgets (has to, as parameters + are not resolution-independent) + b) widget layout is nontrivial as to not obscure map + c) need better way to center map then middle-button, maybe map overview + (but updates will be slow UPDATE updates are not at all slow). +- labels are generally shown too small +- labels have an extra " " at the end that affects size calculations(?) +- label needs "expected char width" +- make font description copy: font size changes hurt A LOT (really?) +- toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel + +- cavehippo wants hashstring to be changed to hash name +- pippij wants playerstealing to work between hostile players +- schmorp wants to rework the who output format + +"workarounded" but not solved: +(- IMPORTANT: move widgets to integer coordinates - fix containers!) +(- pango fontsize measure and decrease to achieve real pixel height) + +set_face 4783 => 70 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 71 +OK +set_face 4782 => 71 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 72 +OK +set_face 4781 => 72 +libpng warning: Ignoring gAMA chunk with gamma=0 +allocating id 73 +OK +set_face 4784 => 73 +libpng warning: Ignoring gAMA chunk with gamma=0 +