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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.61 by root, Thu May 18 01:22:41 2006 UTC vs.
Revision 1.75 by root, Wed May 24 03:29:38 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: the completer has problems with pango-markup not getting escaped. 11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12- IMPORTANT: lose/regain mapping might clear messgae log 14- IMPORTANT: lose/regain mapping might clear messgae log
13 (maybe this happens when its being updated when the window isn't mapped => no 15 (maybe this happens when its being updated when the window isn't mapped => no
14 window context?) 16 window context?)
17 (this might be fixed now, watch out for it)
15- IMPORTANT:_ map feedback... e.g. when clicking on it 18- IMPORTANT:_ map feedback... e.g. when clicking on it
16- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 19- IMPORTANT: ' and " and / should go into compketer :)
17- IMPORTANT: '.' in map should repeat last command 20- IMPORTANT: '.' in map should repeat last command
18- important: center and improve dialogs (create cFClient::UI::Dialog)
19- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
20- IMPORTANT: inventory update must be incremental (too slow) (really? check)
21- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but
22 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
23 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
24 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
25- IMPORTANT: animate faces in inventory etc. 25- IMPORTANT: focus mapwidget on login
26- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 26- IMPORTANT: font reconfigure works very badly.
27- IMPORTANT: verify and correct connection-dependent texture management
28 27
29should be solved/investitaged before release: 28should be solved/investitaged before release:
29- auto-download of all faces from the server in the bg.
30- many sliders should have labels attached.
31- widgets need to know about their visibility. the inventory
32 completely redraws itself on every animation change, even when its not visible.
33- cairo/win32 looks like shit (premultiplied alpha bug?)
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, pressing login with connection refused, then close window) 35 (after starting, pressing login with connection refused, then close window)
32- flopper/menu imrpovement: 36- flopper/menu imrpovement:
33 * things that are menus should act more like menus 37 * things that are menus should act more like menus
34 * inmventory etc. should fade-in automatically when used 38 * inmventory etc. should fade-in automatically when used
35- add menu itemds for inventory items: mark/inscribe etc. 39- add menu itemds for inventory items: mark/inscribe etc.
36- remove wrap_mode hack from texture and make it a per-texture operation 40- remove wrap_mode hack from texture and make it a per-texture operation
37- enter runmode when cursor-key repeats 41- enter runmode when cursor-key repeats
38- mapmap (overview) - scroll visible area by clicking/dragging 42- mapmap (overview) - scroll visible area by clicking/dragging
39- save only dirty cached maps, and save dirty maps != current map
40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
42- better window management (feedback) 45- better window management (graphical feedback)
43- look into extendedmapinfo
44- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
45 46
46low priority: 47low priority:
48- alt+2cursor == diagonal
49- look into extendedmapinfo
50- save only dirty cached maps, and save dirty maps != current map
51- inventory update must be incremental (too slow) (really? check)
52- try to synchronize local animation speed with server updates to save on screen refreshes.
47- player list from server for tell etc. commands 53- player list from server for tell etc. commands
48- examine etc., should use extendeddrawinfo or sth. similar 54- examine etc., should use extendeddrawinfo or sth. similar
49- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
50- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
51- performance: use texture collections for upstream server data instead if gobs 57- performance: use texture collections for upstream server data instead if gobs

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