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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.62 by root, Thu May 18 01:36:42 2006 UTC vs.
Revision 1.118 by root, Sat Jun 3 23:47:46 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: logical ops are extremely slow on e.g. TNT2, do use a different effect, pls. 11- IMPORTANT: login host widget not updated correctly.
12- IMPORTANT: the completer has problems with pango-markup not getting escaped. 12- IMPORTANT: invite (and maybe others) _need_ to be documented
13- IMPORTANT: lose/regain mapping might clear messgae log 13- IMPORTANT: message log window often loses contents after refreshes/res switches
14 (maybe this happens when its being updated when the window isn't mapped => no 14 (m,aybe not, maybe after loging out and in again?)
15 window context?) 15- IMPORTANT: toplevel geometry is not respected on moves.
16- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 16- IMPORTANT: statusbox update timer
17- IMPORTANT:_ map feedback... e.g. when clicking on it 17- IMPORTANT: statusbox tooltip must not go away on updates
18- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 18- IMPORTANT: history for completer (cursor-up)
19- IMPORTANT: '.' in map should repeat last command 19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
20- important: center and improve dialogs (create cFClient::UI::Dialog) 20- IMPORTANT: stats window looks like shit initially (widget allocation?)
21- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 21
22- IMPORTANT: inventory update must be incremental (too slow) (really? check) 22- binding window and editor layout broken for long recordings
23- IMPORTANT: user interface (window positions etc.) should be saved, but 23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
24 b) widget layout is nontrivial as to not obscure map 24- minor: skill list which shows XP and lets u bind stuff
25 c) need better way to center map then middle-button, maybe map overview
26 (but updates will be slow UPDATE updates are not at all slow).
27- IMPORTANT: animate faces in inventory etc.
28- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
29- IMPORTANT: verify and correct connection-dependent texture management
30 25
31should be solved/investitaged before release: 26should be solved/investitaged before release:
27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
28 and add column titles (also for other tables like inventory and bindings)
29- log messages received and commands sent to ~/.crossfire/log.$ip
30- the binding editor should have a append-record mode or something like that
31- rethink message display in lower left corner
32- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, pressing login with connection refused, then close window) 34 (after starting, press quit)
34- flopper/menu imrpovement: 35- better focus management: put focus onto active windows, remove it again later
35 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used
37- add menu itemds for inventory items: mark/inscribe etc. 36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
38- remove wrap_mode hack from texture and make it a per-texture operation
39- enter runmode when cursor-key repeats 37- enter runmode when cursor-key repeats (maybe not?)
40- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
41- save only dirty cached maps, and save dirty maps != current map
42- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
43- maybe move window managing functionality into toplevel 40- maybe move window managing functionality into toplevel
44- better window management (feedback) 41- better window management (graphical feedback)
45- look into extendedmapinfo 42- the player weight somehow updates strangely when dropping/picking up
46- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
47 43
48low priority: 44low priority:
45- win32, fow_tetxure sometimes nukes other textures
46 (mostly fixed, but still there: displays list and texture uploads do not go well together)
47- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
48- completer should know more about arguments, e.g. cast summon pet monster,
49 or that some commands do not take arguments ("drop all").
50- textview should not snap to bottom on resize.
51- alt+cursor == diagonal
52- look into extendedmapinfo
53- save only dirty cached maps, and save dirty maps != current map
54- try to synchronize local animation speed with server updates to save on screen refreshes.
49- player list from server for tell etc. commands 55- player list from server for tell etc. commands
50- examine etc., should use extendeddrawinfo or sth. similar 56- examine etc., should use extendeddrawinfo or sth. similar
51- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
52- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
53- performance: use texture collections for upstream server data instead if gobs 59- performance: use texture collections for upstream server data instead if gobs

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