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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.24 by root, Thu Apr 20 02:43:00 2006 UTC vs.
Revision 1.62 by root, Thu May 18 01:36:42 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- enter runmode when cursor-key repeats 712:17 <@schmorp> will have to do that for gce too
5- mapmap (overview) 812:17 <@schmorp> remind me of it
6 - convetr to real window 912:17 <@schmorp> qwhen i next bundle it
7 - draw rectangle around visible area 10
8 - scroll visible area 11- IMPORTANT: logical ops are extremely slow on e.g. TNT2, do use a different effect, pls.
9 - make size configurable/reesizable 12- IMPORTANT: the completer has problems with pango-markup not getting escaped.
10- use real mapmap size in map caching, not hardcoded 250 size 13- IMPORTANT: lose/regain mapping might clear messgae log
11- save only dirty cached maps, and save dirty maps != current map 14 (maybe this happens when its being updated when the window isn't mapped => no
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 15 window context?)
13- the stats for the gauges which get into the stats_update function are somehow weird 16- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
14- IMPORTANT: map scroll darken code does not work 17- IMPORTANT:_ map feedback... e.g. when clicking on it
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 18- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
16- message window layout broken (entry too small). 19- IMPORTANT: '.' in map should repeat last command
17- mesa-rendering of textview shows only garbage and/or another texture 20- important: center and improve dialogs (create cFClient::UI::Dialog)
21- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
22- IMPORTANT: inventory update must be incremental (too slow) (really? check)
18- IMPORTANT: user interface (window positions etc.) should be saved, but 23- IMPORTANT: user interface (window positions etc.) should be saved, but
19 a) switching modes clears/recreates all widgets (has to, as parameters
20 are not resolution-independent)
21 b) widget layout is nontrivial as to not obscure map 24 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 25 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 26 (but updates will be slow UPDATE updates are not at all slow).
24- label needs "expected char width" 27- IMPORTANT: animate faces in inventory etc.
25- toplevel should enforce that windows always be partially visible 28- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
29- IMPORTANT: verify and correct connection-dependent texture management
30
31should be solved/investitaged before release:
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, pressing login with connection refused, then close window)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used
37- add menu itemds for inventory items: mark/inscribe etc.
38- remove wrap_mode hack from texture and make it a per-texture operation
39- enter runmode when cursor-key repeats
40- mapmap (overview) - scroll visible area by clicking/dragging
41- save only dirty cached maps, and save dirty maps != current map
42- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
26- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
44- better window management (feedback)
45- look into extendedmapinfo
46- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
27 47
28- implement suicide command for server 48low priority:
29- cavehippo wants hashstring to be changed to hash name 49- player list from server for tell etc. commands
50- examine etc., should use extendeddrawinfo or sth. similar
51- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
52- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
53- performance: use texture collections for upstream server data instead if gobs
54 of small textures.
55- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
56 affect neighbouring visible pixels (border bleeding).
57- pango fontsize measure and decrease to achieve real pixel height
58
59TEMPORARY SERVER TODO:
60- palyer peaceful setting should be independen of game peaceful setting
61 (i.e. one should be able to become hostile against guards but still
62 be peaceful - the palyer peaceful would be toggled by priests and shown
63 in who, the game peaceful steting would be toggled by the peaceful command
64 but not otherwise shown).
30- pippij wants playerstealing to work between hostile players 65- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format
32- attempt_jump tries to kick jumped-into monster,s but doesn't work 66- attempt_jump tries to kick jumped-into monster,s but doesn't work
33- 1) If you hide, and someone can see you trying to hide, you'll get a 67- 1) If you hide, and someone can see you trying to hide, you'll get a
34 message, even when you can't see that other person. 68 message, even when you can't see that other person.
35- 2) hiding exp is always 1, independant of how difficult it is to hide 69- 2) hiding exp is always 1, independant of how difficult it is to hide
36- 3) jumping into monsters does no damage, even though it's supposed to 70- 3) jumping into monsters does no damage, even though it's supposed to
37 be an attack (mentioned before). You also get no exp for this 71 be an attack (mentioned before). You also get no exp for this
38- 10) (feature request): bug/typo/idea commands to automatically log 72- 10) (feature request): bug/typo/idea commands to automatically log
39 your comments, with the mentioning of the current map (and perhaps an 73 your comments, with the mentioning of the current map (and perhaps an
40 item, if you do 'bug <item>'). 74 item, if you do 'bug <item>').
41
42"workarounded" but not solved:
43(- IMPORTANT: move widgets to integer coordinates - fix containers!)
44(- pango fontsize measure and decrease to achieve real pixel height)
45 75
46set_face 4783 => 70 76set_face 4783 => 70
47libpng warning: Ignoring gAMA chunk with gamma=0 77libpng warning: Ignoring gAMA chunk with gamma=0
48allocating id 71 78allocating id 71
49OK 79OK

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