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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.50 by root, Mon May 15 22:59:03 2006 UTC vs.
Revision 1.62 by root, Thu May 18 01:36:42 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: kick elmex for not documenting the bugs here so other people 11- IMPORTANT: logical ops are extremely slow on e.g. TNT2, do use a different effect, pls.
12 cannot work on them. 12- IMPORTANT: the completer has problems with pango-markup not getting escaped.
13- IMPORTANT: reconfigure does not reach unlinked widgets => global widget list? 13- IMPORTANT: lose/regain mapping might clear messgae log
14 (maybe this happens when its being updated when the window isn't mapped => no
15 window context?)
16- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
17- IMPORTANT:_ map feedback... e.g. when clicking on it
18- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
19- IMPORTANT: '.' in map should repeat last command
20- important: center and improve dialogs (create cFClient::UI::Dialog)
21- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
14- IMPORTANT: inventory update must be incremental (too slow) 22- IMPORTANT: inventory update must be incremental (too slow) (really? check)
15- IMPORTANT: slider should clip to valid range properly
16- IMPORTANT: user interface (window positions etc.) should be saved, but 23- IMPORTANT: user interface (window positions etc.) should be saved, but
17 b) widget layout is nontrivial as to not obscure map 24 b) widget layout is nontrivial as to not obscure map
18 c) need better way to center map then middle-button, maybe map overview 25 c) need better way to center map then middle-button, maybe map overview
19 (but updates will be slow UPDATE updates are not at all slow). 26 (but updates will be slow UPDATE updates are not at all slow).
20- IMPORTANT: animate faces in inventory etc. 27- IMPORTANT: animate faces in inventory etc.
22- IMPORTANT: verify and correct connection-dependent texture management 29- IMPORTANT: verify and correct connection-dependent texture management
23 30
24should be solved/investitaged before release: 31should be solved/investitaged before release:
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, pressing login with connection refused, then close window) 33 (after starting, pressing login with connection refused, then close window)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used
37- add menu itemds for inventory items: mark/inscribe etc.
27- remove wrap_mode hack from texture and make it a per-texture operation 38- remove wrap_mode hack from texture and make it a per-texture operation
28- enter runmode when cursor-key repeats 39- enter runmode when cursor-key repeats
29- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
30- save only dirty cached maps, and save dirty maps != current map 41- save only dirty cached maps, and save dirty maps != current map
31- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 42- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
32- mesa-rendering of textview shows only garbage and/or another texture
33- maybe move window managing functionality into toplevel 43- maybe move window managing functionality into toplevel
34- look into extendeddrawinfo and extendedmapinfo 44- better window management (feedback)
35- update/check_size should be done at most once/frame/widget. 45- look into extendedmapinfo
46- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
36 47
37low priority: 48low priority:
38- player list form server for tell etc. commands 49- player list from server for tell etc. commands
50- examine etc., should use extendeddrawinfo or sth. similar
39- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 51- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
40- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 52- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
41- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
42- performance: use texture collections for upstream server data instead if gobs 53- performance: use texture collections for upstream server data instead if gobs
43 of small textures. 54 of small textures.
44- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 55- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
45 affect neighbouring visible pixels (border bleeding). 56 affect neighbouring visible pixels (border bleeding).
46- pango fontsize measure and decrease to achieve real pixel height 57- pango fontsize measure and decrease to achieve real pixel height
50 (i.e. one should be able to become hostile against guards but still 61 (i.e. one should be able to become hostile against guards but still
51 be peaceful - the palyer peaceful would be toggled by priests and shown 62 be peaceful - the palyer peaceful would be toggled by priests and shown
52 in who, the game peaceful steting would be toggled by the peaceful command 63 in who, the game peaceful steting would be toggled by the peaceful command
53 but not otherwise shown). 64 but not otherwise shown).
54- pippij wants playerstealing to work between hostile players 65- pippij wants playerstealing to work between hostile players
55- schmorp wants to rework the who output format
56- attempt_jump tries to kick jumped-into monster,s but doesn't work 66- attempt_jump tries to kick jumped-into monster,s but doesn't work
57- 1) If you hide, and someone can see you trying to hide, you'll get a 67- 1) If you hide, and someone can see you trying to hide, you'll get a
58 message, even when you can't see that other person. 68 message, even when you can't see that other person.
59- 2) hiding exp is always 1, independant of how difficult it is to hide 69- 2) hiding exp is always 1, independant of how difficult it is to hide
60- 3) jumping into monsters does no damage, even though it's supposed to 70- 3) jumping into monsters does no damage, even though it's supposed to

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