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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.62 by root, Thu May 18 01:36:42 2006 UTC vs.
Revision 1.79 by root, Thu May 25 01:26:52 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: logical ops are extremely slow on e.g. TNT2, do use a different effect, pls. 11- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12- IMPORTANT: the completer has problems with pango-markup not getting escaped. 12 (mostly fixed, but still there: displays list and texture uploads do not go well together)
13- IMPORTANT: lose/regain mapping might clear messgae log 13- IMPORTANT: lose/regain mapping might clear messgae log
14 (maybe this happens when its being updated when the window isn't mapped => no 14 (maybe this happens when its being updated when the window isn't mapped => no
15 window context?) 15 window context?)
16- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 16 (this might be fixed now, watch out for it)
17- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
17- IMPORTANT:_ map feedback... e.g. when clicking on it 18- IMPORTANT:_ map feedback... e.g. when clicking on it
18- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
19- IMPORTANT: '.' in map should repeat last command
20- important: center and improve dialogs (create cFClient::UI::Dialog)
21- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
22- IMPORTANT: inventory update must be incremental (too slow) (really? check)
23- IMPORTANT: user interface (window positions etc.) should be saved, but 19- IMPORTANT: user interface (window positions etc.) should be saved, but
24 b) widget layout is nontrivial as to not obscure map 20 b) widget layout is nontrivial as to not obscure map
25 c) need better way to center map then middle-button, maybe map overview 21 c) need better way to center map then middle-button, maybe map overview
26 (but updates will be slow UPDATE updates are not at all slow). 22 (but updates will be slow UPDATE updates are not at all slow).
27- IMPORTANT: animate faces in inventory etc.
28- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
29- IMPORTANT: verify and correct connection-dependent texture management
30 23
31should be solved/investitaged before release: 24should be solved/investitaged before release:
25- rethink message display in lower left corner
26- auto-download of all faces from the server in the bg.
27- many sliders should have labels attached.
28- widgets need to know about their visibility. the inventory
29 completely redraws itself on every animation change, even when its not visible.
30- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, pressing login with connection refused, then close window) 32 (after starting, press quit)
34- flopper/menu imrpovement: 33- flopper/menu imrpovement:
35 * things that are menus should act more like menus 34 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used 35 * inmventory etc. should fade-in automatically when used
37- add menu itemds for inventory items: mark/inscribe etc. 36- add menu itemds for inventory items: mark/inscribe etc.
38- remove wrap_mode hack from texture and make it a per-texture operation 37- remove wrap_mode hack from texture and make it a per-texture operation
39- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats
40- mapmap (overview) - scroll visible area by clicking/dragging 39- mapmap (overview) - scroll visible area by clicking/dragging
41- save only dirty cached maps, and save dirty maps != current map
42- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
43- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
44- better window management (feedback) 42- better window management (graphical feedback)
45- look into extendedmapinfo
46- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
47 43
48low priority: 44low priority:
45- textview should not snap to bottom on resize.
46- alt+2cursor == diagonal
47- look into extendedmapinfo
48- save only dirty cached maps, and save dirty maps != current map
49- inventory update must be incremental (too slow) (really? check)
50- try to synchronize local animation speed with server updates to save on screen refreshes.
49- player list from server for tell etc. commands 51- player list from server for tell etc. commands
50- examine etc., should use extendeddrawinfo or sth. similar 52- examine etc., should use extendeddrawinfo or sth. similar
51- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
52- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 54- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
53- performance: use texture collections for upstream server data instead if gobs 55- performance: use texture collections for upstream server data instead if gobs

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