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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.10 by root, Sun Apr 16 00:06:26 2006 UTC vs.
Revision 1.63 by root, Thu May 18 16:53:55 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: lose/regain mapping might clear messgae log
12 (maybe this happens when its being updated when the window isn't mapped => no
13 window context?)
14- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
15- IMPORTANT:_ map feedback... e.g. when clicking on it
16- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
17- IMPORTANT: '.' in map should repeat last command
18- important: center and improve dialogs (create cFClient::UI::Dialog)
19- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
20- IMPORTANT: inventory update must be incremental (too slow) (really? check)
3- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but
4 a) switching modes clears/recreates all widgets (has to, as parameters
5 are not resolution-independent)
6 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
7 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
8 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
9- labels are generally shown too small 25- IMPORTANT: animate faces in inventory etc.
10- labels have an extra " " at the end that affects size calculations(?) 26- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
11- label needs "expected char size" 27- IMPORTANT: verify and correct connection-dependent texture management
12- make font description copy: font size changes hurt A LOT 28
13- toplevel should enforce that windows always be partially visible 29should be solved/investitaged before release:
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, pressing login with connection refused, then close window)
32- flopper/menu imrpovement:
33 * things that are menus should act more like menus
34 * inmventory etc. should fade-in automatically when used
35- add menu itemds for inventory items: mark/inscribe etc.
36- remove wrap_mode hack from texture and make it a per-texture operation
37- enter runmode when cursor-key repeats
38- mapmap (overview) - scroll visible area by clicking/dragging
39- save only dirty cached maps, and save dirty maps != current map
40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
14- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
42- better window management (feedback)
43- look into extendedmapinfo
44- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
15 45
16"workarounded" but not solved: 46low priority:
17(- IMPORTANT: move widgets to integer coordinates - fix containers!) 47- player list from server for tell etc. commands
48- examine etc., should use extendeddrawinfo or sth. similar
49- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
50- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
51- performance: use texture collections for upstream server data instead if gobs
52 of small textures.
53- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
54 affect neighbouring visible pixels (border bleeding).
18(- pango fontsize measure and decrease to achieve real pixel height) 55- pango fontsize measure and decrease to achieve real pixel height
56
57TEMPORARY SERVER TODO:
58- palyer peaceful setting should be independen of game peaceful setting
59 (i.e. one should be able to become hostile against guards but still
60 be peaceful - the palyer peaceful would be toggled by priests and shown
61 in who, the game peaceful steting would be toggled by the peaceful command
62 but not otherwise shown).
63- pippij wants playerstealing to work between hostile players
64- attempt_jump tries to kick jumped-into monster,s but doesn't work
65- 1) If you hide, and someone can see you trying to hide, you'll get a
66 message, even when you can't see that other person.
67- 2) hiding exp is always 1, independant of how difficult it is to hide
68- 3) jumping into monsters does no damage, even though it's supposed to
69 be an attack (mentioned before). You also get no exp for this
70- 10) (feature request): bug/typo/idea commands to automatically log
71 your comments, with the mentioning of the current map (and perhaps an
72 item, if you do 'bug <item>').
73
74set_face 4783 => 70
75libpng warning: Ignoring gAMA chunk with gamma=0
76allocating id 71
77OK
78set_face 4782 => 71
79libpng warning: Ignoring gAMA chunk with gamma=0
80allocating id 72
81OK
82set_face 4781 => 72
83libpng warning: Ignoring gAMA chunk with gamma=0
84allocating id 73
85OK
86set_face 4784 => 73
87libpng warning: Ignoring gAMA chunk with gamma=0
88

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