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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.12 by root, Sun Apr 16 07:33:36 2006 UTC vs.
Revision 1.65 by root, Fri May 19 19:11:59 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: map scroll darken code does not work 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: message window entry widget should defocus automatically when invoked 712:17 <@schmorp> will have to do that for gce too
5 from the map widget. 812:17 <@schmorp> remind me of it
6- message window layout broken (entry too small). 912:17 <@schmorp> qwhen i next bundle it
7- mesa-rendering of textview shows only garbage and/or another texture 10
11- IMPORTANT: quit-button, somewhere!
12- IMPORTANT: lose/regain mapping might clear messgae log
13 (maybe this happens when its being updated when the window isn't mapped => no
14 window context?)
15- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
16- IMPORTANT:_ map feedback... e.g. when clicking on it
17- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
18- IMPORTANT: '.' in map should repeat last command
19- important: center and improve dialogs (create cFClient::UI::Dialog)
20- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
21- IMPORTANT: inventory update must be incremental (too slow) (really? check)
8- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but
9 a) switching modes clears/recreates all widgets (has to, as parameters
10 are not resolution-independent)
11 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
12 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
13 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
14- labels are generally shown too small 26- IMPORTANT: animate faces in inventory etc.
15- labels have an extra " " at the end that affects size calculations(?) 27- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
16- label needs "expected char size" 28- IMPORTANT: verify and correct connection-dependent texture management
17- make font description copy: font size changes hurt A LOT (really?) 29- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
18- toplevel should enforce that windows always be partially visible 30- IMPORTANT: message log slider goes too far down.
31- IMPORTANT: focus mapwidget on login
32- IMPORTANT: font reconfigure works very badly.
33
34should be solved/investitaged before release:
35- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, pressing login with connection refused, then close window)
38- flopper/menu imrpovement:
39 * things that are menus should act more like menus
40 * inmventory etc. should fade-in automatically when used
41- add menu itemds for inventory items: mark/inscribe etc.
42- remove wrap_mode hack from texture and make it a per-texture operation
43- enter runmode when cursor-key repeats
44- mapmap (overview) - scroll visible area by clicking/dragging
45- save only dirty cached maps, and save dirty maps != current map
46- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
19- maybe move window managing functionality into toplevel 47- maybe move window managing functionality into toplevel
48- better window management (feedback)
49- look into extendedmapinfo
50- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
20 51
21- cavehippo wants hashstring to be changed to hash name 52low priority:
53- player list from server for tell etc. commands
54- examine etc., should use extendeddrawinfo or sth. similar
55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
57- performance: use texture collections for upstream server data instead if gobs
58 of small textures.
59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
60 affect neighbouring visible pixels (border bleeding).
61- pango fontsize measure and decrease to achieve real pixel height
22 62
23"workarounded" but not solved: 63TEMPORARY SERVER TODO:
24(- IMPORTANT: move widgets to integer coordinates - fix containers!) 64- palyer peaceful setting should be independen of game peaceful setting
25(- pango fontsize measure and decrease to achieve real pixel height) 65 (i.e. one should be able to become hostile against guards but still
66 be peaceful - the palyer peaceful would be toggled by priests and shown
67 in who, the game peaceful steting would be toggled by the peaceful command
68 but not otherwise shown).
69- pippij wants playerstealing to work between hostile players
70- attempt_jump tries to kick jumped-into monster,s but doesn't work
71- 1) If you hide, and someone can see you trying to hide, you'll get a
72 message, even when you can't see that other person.
73- 2) hiding exp is always 1, independant of how difficult it is to hide
74- 3) jumping into monsters does no damage, even though it's supposed to
75 be an attack (mentioned before). You also get no exp for this
76- 10) (feature request): bug/typo/idea commands to automatically log
77 your comments, with the mentioning of the current map (and perhaps an
78 item, if you do 'bug <item>').
26 79
27set_face 4783 => 70 80set_face 4783 => 70
28libpng warning: Ignoring gAMA chunk with gamma=0 81libpng warning: Ignoring gAMA chunk with gamma=0
29allocating id 71 82allocating id 71
30OK 83OK

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