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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.42 by root, Fri Apr 28 09:22:00 2006 UTC vs.
Revision 1.65 by root, Fri May 19 19:11:59 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8- IMPORTANT: containers must be arrays, not hashes, for floor ordering 11- IMPORTANT: quit-button, somewhere!
9- IMPORTANT: slider should clip to valid range properly 12- IMPORTANT: lose/regain mapping might clear messgae log
13 (maybe this happens when its being updated when the window isn't mapped => no
14 window context?)
15- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
16- IMPORTANT:_ map feedback... e.g. when clicking on it
17- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
18- IMPORTANT: '.' in map should repeat last command
19- important: center and improve dialogs (create cFClient::UI::Dialog)
20- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
21- IMPORTANT: inventory update must be incremental (too slow) (really? check)
10- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but
11 a) switching modes clears/recreates all widgets (has to, as parameters
12 are not resolution-independent)
13 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc. 26- IMPORTANT: animate faces in inventory etc.
27- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
28- IMPORTANT: verify and correct connection-dependent texture management
29- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
30- IMPORTANT: message log slider goes too far down.
31- IMPORTANT: focus mapwidget on login
32- IMPORTANT: font reconfigure works very badly.
17 33
18should be solved/investitaged before release: 34should be solved/investitaged before release:
35- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, pressing login with connection refused, then close window)
38- flopper/menu imrpovement:
39 * things that are menus should act more like menus
40 * inmventory etc. should fade-in automatically when used
41- add menu itemds for inventory items: mark/inscribe etc.
19- remove wrap_mode hack from texture and make it a per-texture operation 42- remove wrap_mode hack from texture and make it a per-texture operation
20- enter runmode when cursor-key repeats 43- enter runmode when cursor-key repeats
21- mapmap (overview) 44- mapmap (overview) - scroll visible area by clicking/dragging
22 - scroll visible area
23- save only dirty cached maps, and save dirty maps != current map 45- save only dirty cached maps, and save dirty maps != current map
24- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 46- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
25- mesa-rendering of textview shows only garbage and/or another texture
26- maybe move window managing functionality into toplevel 47- maybe move window managing functionality into toplevel
27- look into extendeddrawinfo and extendedmapinfo 48- better window management (feedback)
49- look into extendedmapinfo
50- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
28 51
29low priority: 52low priority:
53- player list from server for tell etc. commands
54- examine etc., should use extendeddrawinfo or sth. similar
55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
30- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
31- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
32- performance: use texture collections for upstream server data instead if gobs 57- performance: use texture collections for upstream server data instead if gobs
33 of small textures. 58 of small textures.
34- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
35 affect neighbouring visible pixels (border bleeding). 60 affect neighbouring visible pixels (border bleeding).
36- pango fontsize measure and decrease to achieve real pixel height 61- pango fontsize measure and decrease to achieve real pixel height
39- palyer peaceful setting should be independen of game peaceful setting 64- palyer peaceful setting should be independen of game peaceful setting
40 (i.e. one should be able to become hostile against guards but still 65 (i.e. one should be able to become hostile against guards but still
41 be peaceful - the palyer peaceful would be toggled by priests and shown 66 be peaceful - the palyer peaceful would be toggled by priests and shown
42 in who, the game peaceful steting would be toggled by the peaceful command 67 in who, the game peaceful steting would be toggled by the peaceful command
43 but not otherwise shown). 68 but not otherwise shown).
44- run flawfinder on cf
45- disable old socket mode in server
46- implement suicide command for server
47- cavehippo wants hashstring to be changed to hash name
48- pippij wants playerstealing to work between hostile players 69- pippij wants playerstealing to work between hostile players
49- schmorp wants to rework the who output format
50- attempt_jump tries to kick jumped-into monster,s but doesn't work 70- attempt_jump tries to kick jumped-into monster,s but doesn't work
51- 1) If you hide, and someone can see you trying to hide, you'll get a 71- 1) If you hide, and someone can see you trying to hide, you'll get a
52 message, even when you can't see that other person. 72 message, even when you can't see that other person.
53- 2) hiding exp is always 1, independant of how difficult it is to hide 73- 2) hiding exp is always 1, independant of how difficult it is to hide
54- 3) jumping into monsters does no damage, even though it's supposed to 74- 3) jumping into monsters does no damage, even though it's supposed to

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