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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.65 by root, Fri May 19 19:11:59 2006 UTC vs.
Revision 1.66 by root, Fri May 19 23:18:40 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
11- IMPORTANT: quit-button, somewhere! 13- IMPORTANT: quit-button, somewhere!
14- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12- IMPORTANT: lose/regain mapping might clear messgae log 15- IMPORTANT: lose/regain mapping might clear messgae log
13 (maybe this happens when its being updated when the window isn't mapped => no 16 (maybe this happens when its being updated when the window isn't mapped => no
14 window context?) 17 window context?)
15- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 18- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
16- IMPORTANT:_ map feedback... e.g. when clicking on it 19- IMPORTANT:_ map feedback... e.g. when clicking on it
48- better window management (feedback) 51- better window management (feedback)
49- look into extendedmapinfo 52- look into extendedmapinfo
50- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) 53- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
51 54
52low priority: 55low priority:
56- try to synchronize local animation speed with server updates to save on screen refreshes.
53- player list from server for tell etc. commands 57- player list from server for tell etc. commands
54- examine etc., should use extendeddrawinfo or sth. similar 58- examine etc., should use extendeddrawinfo or sth. similar
55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
56- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
57- performance: use texture collections for upstream server data instead if gobs 61- performance: use texture collections for upstream server data instead if gobs

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