--- deliantra/Deliantra-Client/TODO 2006/05/19 19:11:59 1.65 +++ deliantra/Deliantra-Client/TODO 2006/05/25 22:31:35 1.88 @@ -8,33 +8,31 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: quit-button, somewhere! -- IMPORTANT: lose/regain mapping might clear messgae log - (maybe this happens when its being updated when the window isn't mapped => no - window context?) -- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. +- IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) + ccmo => cast summon cult monsters not cast charm monsters +- IMPORTANT: learning spells does not make them show up automatically in the completer? +- IMPORTANT: statusbox update timer +- IMPORTANT: statusbox tooltip must not go away on updates +- IMPORTANT: history for completer (cursor-up) +- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. +- IMPORTANT: win32, fow_tetxure sometimes nukes other textures + (mostly fixed, but still there: displays list and texture uploads do not go well together) +- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. - IMPORTANT:_ map feedback... e.g. when clicking on it -- IMPORTANT: online documentation for the client (rig up a podviewer with textview) -- IMPORTANT: '.' in map should repeat last command -- important: center and improve dialogs (create cFClient::UI::Dialog) -- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so -- IMPORTANT: inventory update must be incremental (too slow) (really? check) - IMPORTANT: user interface (window positions etc.) should be saved, but b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). -- IMPORTANT: animate faces in inventory etc. -- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. -- IMPORTANT: verify and correct connection-dependent texture management -- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise -- IMPORTANT: message log slider goes too far down. -- IMPORTANT: focus mapwidget on login -- IMPORTANT: font reconfigure works very badly. should be solved/investitaged before release: +- rethink message display in lower left corner +- auto-download of all faces from the server in the bg. +- many sliders should have labels attached. +- widgets need to know about their visibility. the inventory + completely redraws itself on every animation change, even when its not visible. - cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, pressing login with connection refused, then close window) + (after starting, press quit) - flopper/menu imrpovement: * things that are menus should act more like menus * inmventory etc. should fade-in automatically when used @@ -42,14 +40,17 @@ - remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - scroll visible area by clicking/dragging -- save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel -- better window management (feedback) -- look into extendedmapinfo -- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) +- better window management (graphical feedback) low priority: +- textview should not snap to bottom on resize. +- alt+2cursor == diagonal +- look into extendedmapinfo +- save only dirty cached maps, and save dirty maps != current map +- inventory update must be incremental (too slow) (really? check) +- try to synchronize local animation speed with server updates to save on screen refreshes. - player list from server for tell etc. commands - examine etc., should use extendeddrawinfo or sth. similar - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).