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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.66 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.67 by root, Sat May 20 15:37:26 2006 UTC

912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox) 12 (maybe also for floorbox)
13- IMPORTANT: quit-button, somewhere! 13- IMPORTANT: quit-button, somewhere!
14 * dialog, der warnt ein savebed aufzusuchen.
14- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
15- IMPORTANT: lose/regain mapping might clear messgae log 16- IMPORTANT: lose/regain mapping might clear messgae log
16 (maybe this happens when its being updated when the window isn't mapped => no 17 (maybe this happens when its being updated when the window isn't mapped => no
17 window context?) 18 window context?)
18- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 19- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
19- IMPORTANT:_ map feedback... e.g. when clicking on it 20- IMPORTANT:_ map feedback... e.g. when clicking on it
20- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 21- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
21- IMPORTANT: '.' in map should repeat last command 22- IMPORTANT: '.' in map should repeat last command
22- important: center and improve dialogs (create cFClient::UI::Dialog) 23- important: center and improve dialogs (create cFClient::UI::Dialog)
23- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
24- IMPORTANT: inventory update must be incremental (too slow) (really? check)
25- IMPORTANT: user interface (window positions etc.) should be saved, but 24- IMPORTANT: user interface (window positions etc.) should be saved, but
26 b) widget layout is nontrivial as to not obscure map 25 b) widget layout is nontrivial as to not obscure map
27 c) need better way to center map then middle-button, maybe map overview 26 c) need better way to center map then middle-button, maybe map overview
28 (but updates will be slow UPDATE updates are not at all slow). 27 (but updates will be slow UPDATE updates are not at all slow).
29- IMPORTANT: animate faces in inventory etc.
30- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
31- IMPORTANT: verify and correct connection-dependent texture management 28- IMPORTANT: verify and correct connection-dependent texture management
32- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise 29- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
33- IMPORTANT: message log slider goes too far down. 30- IMPORTANT: message log slider goes too far down.
34- IMPORTANT: focus mapwidget on login 31- IMPORTANT: focus mapwidget on login
35- IMPORTANT: font reconfigure works very badly. 32- IMPORTANT: font reconfigure works very badly.
51- better window management (feedback) 48- better window management (feedback)
52- look into extendedmapinfo 49- look into extendedmapinfo
53- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) 50- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
54 51
55low priority: 52low priority:
53- inventory update must be incremental (too slow) (really? check)
56- try to synchronize local animation speed with server updates to save on screen refreshes. 54- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands 55- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar 56- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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