--- deliantra/Deliantra-Client/TODO 2006/05/19 23:18:40 1.66 +++ deliantra/Deliantra-Client/TODO 2006/05/22 02:23:10 1.70 @@ -11,6 +11,7 @@ - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop (maybe also for floorbox) - IMPORTANT: quit-button, somewhere! + * dialog, der warnt ein savebed aufzusuchen. - IMPORTANT: win32, fow_tetxure sometimes nukes other textures - IMPORTANT: lose/regain mapping might clear messgae log (maybe this happens when its being updated when the window isn't mapped => no @@ -20,14 +21,10 @@ - IMPORTANT: online documentation for the client (rig up a podviewer with textview) - IMPORTANT: '.' in map should repeat last command - important: center and improve dialogs (create cFClient::UI::Dialog) -- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so -- IMPORTANT: inventory update must be incremental (too slow) (really? check) - IMPORTANT: user interface (window positions etc.) should be saved, but b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). -- IMPORTANT: animate faces in inventory etc. -- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. - IMPORTANT: verify and correct connection-dependent texture management - IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise - IMPORTANT: message log slider goes too far down. @@ -45,14 +42,14 @@ - remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - scroll visible area by clicking/dragging -- save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel -- better window management (feedback) -- look into extendedmapinfo -- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) +- better window management (graphical feedback) low priority: +- look into extendedmapinfo +- save only dirty cached maps, and save dirty maps != current map +- inventory update must be incremental (too slow) (really? check) - try to synchronize local animation speed with server updates to save on screen refreshes. - player list from server for tell etc. commands - examine etc., should use extendeddrawinfo or sth. similar