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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.46 by root, Mon May 8 20:55:47 2006 UTC vs.
Revision 1.68 by root, Mon May 22 01:28:06 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
312:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
412:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
512:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
7 10
8- IMPORTANT: kick elmex for not documenting the bugs here so other people 11- IMPORTANT: skill-pod benutzen!
9 cannot work on them. 12- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
10- IMPORTANT: inventory update must be incremental (too slow) 13 (maybe also for floorbox)
11- IMPORTANT: slider should clip to valid range properly 14- IMPORTANT: quit-button, somewhere!
15 * dialog, der warnt ein savebed aufzusuchen.
16- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
17- IMPORTANT: lose/regain mapping might clear messgae log
18 (maybe this happens when its being updated when the window isn't mapped => no
19 window context?)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23- IMPORTANT: '.' in map should repeat last command
24- important: center and improve dialogs (create cFClient::UI::Dialog)
12- IMPORTANT: user interface (window positions etc.) should be saved, but 25- IMPORTANT: user interface (window positions etc.) should be saved, but
13 b) widget layout is nontrivial as to not obscure map 26 b) widget layout is nontrivial as to not obscure map
14 c) need better way to center map then middle-button, maybe map overview 27 c) need better way to center map then middle-button, maybe map overview
15 (but updates will be slow UPDATE updates are not at all slow). 28 (but updates will be slow UPDATE updates are not at all slow).
16- IMPORTANT: animate faces in inventory etc.
17- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
18- IMPORTANT: verify and correct connection-dependent texture management 29- IMPORTANT: verify and correct connection-dependent texture management
30- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
31- IMPORTANT: message log slider goes too far down.
32- IMPORTANT: focus mapwidget on login
33- IMPORTANT: font reconfigure works very badly.
19 34
20should be solved/investitaged before release: 35should be solved/investitaged before release:
36- cairo/win32 looks like shit (premultiplied alpha bug?)
21- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
22 (after starting, pressing login with connection refused, then close window) 38 (after starting, pressing login with connection refused, then close window)
39- flopper/menu imrpovement:
40 * things that are menus should act more like menus
41 * inmventory etc. should fade-in automatically when used
42- add menu itemds for inventory items: mark/inscribe etc.
23- remove wrap_mode hack from texture and make it a per-texture operation 43- remove wrap_mode hack from texture and make it a per-texture operation
24- enter runmode when cursor-key repeats 44- enter runmode when cursor-key repeats
25- mapmap (overview) - scroll visible area by clicking/dragging 45- mapmap (overview) - scroll visible area by clicking/dragging
26- save only dirty cached maps, and save dirty maps != current map 46- save only dirty cached maps, and save dirty maps != current map
27- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- mesa-rendering of textview shows only garbage and/or another texture
29- maybe move window managing functionality into toplevel 48- maybe move window managing functionality into toplevel
30- look into extendeddrawinfo and extendedmapinfo 49- better window management (feedback)
31- update/check_size should be done at most once/frame/widget. 50- look into extendedmapinfo
51- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
32 52
33low priority: 53low priority:
54- inventory update must be incremental (too slow) (really? check)
55- try to synchronize local animation speed with server updates to save on screen refreshes.
56- player list from server for tell etc. commands
57- examine etc., should use extendeddrawinfo or sth. similar
58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
34- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 59- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
35- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
36- performance: use texture collections for upstream server data instead if gobs 60- performance: use texture collections for upstream server data instead if gobs
37 of small textures. 61 of small textures.
38- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 62- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
39 affect neighbouring visible pixels (border bleeding). 63 affect neighbouring visible pixels (border bleeding).
40- pango fontsize measure and decrease to achieve real pixel height 64- pango fontsize measure and decrease to achieve real pixel height
43- palyer peaceful setting should be independen of game peaceful setting 67- palyer peaceful setting should be independen of game peaceful setting
44 (i.e. one should be able to become hostile against guards but still 68 (i.e. one should be able to become hostile against guards but still
45 be peaceful - the palyer peaceful would be toggled by priests and shown 69 be peaceful - the palyer peaceful would be toggled by priests and shown
46 in who, the game peaceful steting would be toggled by the peaceful command 70 in who, the game peaceful steting would be toggled by the peaceful command
47 but not otherwise shown). 71 but not otherwise shown).
48- run flawfinder on cf
49- disable old socket mode in server
50- implement suicide command for server
51- cavehippo wants hashstring to be changed to hash name
52- pippij wants playerstealing to work between hostile players 72- pippij wants playerstealing to work between hostile players
53- schmorp wants to rework the who output format
54- attempt_jump tries to kick jumped-into monster,s but doesn't work 73- attempt_jump tries to kick jumped-into monster,s but doesn't work
55- 1) If you hide, and someone can see you trying to hide, you'll get a 74- 1) If you hide, and someone can see you trying to hide, you'll get a
56 message, even when you can't see that other person. 75 message, even when you can't see that other person.
57- 2) hiding exp is always 1, independant of how difficult it is to hide 76- 2) hiding exp is always 1, independant of how difficult it is to hide
58- 3) jumping into monsters does no damage, even though it's supposed to 77- 3) jumping into monsters does no damage, even though it's supposed to

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