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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.68 by root, Mon May 22 01:28:06 2006 UTC vs.
Revision 1.70 by root, Mon May 22 02:23:10 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: skill-pod benutzen!
12- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
13 (maybe also for floorbox) 12 (maybe also for floorbox)
14- IMPORTANT: quit-button, somewhere! 13- IMPORTANT: quit-button, somewhere!
15 * dialog, der warnt ein savebed aufzusuchen. 14 * dialog, der warnt ein savebed aufzusuchen.
16- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
41 * inmventory etc. should fade-in automatically when used 40 * inmventory etc. should fade-in automatically when used
42- add menu itemds for inventory items: mark/inscribe etc. 41- add menu itemds for inventory items: mark/inscribe etc.
43- remove wrap_mode hack from texture and make it a per-texture operation 42- remove wrap_mode hack from texture and make it a per-texture operation
44- enter runmode when cursor-key repeats 43- enter runmode when cursor-key repeats
45- mapmap (overview) - scroll visible area by clicking/dragging 44- mapmap (overview) - scroll visible area by clicking/dragging
46- save only dirty cached maps, and save dirty maps != current map
47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 45- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
48- maybe move window managing functionality into toplevel 46- maybe move window managing functionality into toplevel
49- better window management (feedback) 47- better window management (graphical feedback)
50- look into extendedmapinfo
51- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
52 48
53low priority: 49low priority:
50- look into extendedmapinfo
51- save only dirty cached maps, and save dirty maps != current map
54- inventory update must be incremental (too slow) (really? check) 52- inventory update must be incremental (too slow) (really? check)
55- try to synchronize local animation speed with server updates to save on screen refreshes. 53- try to synchronize local animation speed with server updates to save on screen refreshes.
56- player list from server for tell etc. commands 54- player list from server for tell etc. commands
57- examine etc., should use extendeddrawinfo or sth. similar 55- examine etc., should use extendeddrawinfo or sth. similar
58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 56- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).

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