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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.33 by elmex, Mon Apr 24 08:44:23 2006 UTC vs.
Revision 1.70 by root, Mon May 22 02:23:10 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: slider should clip to valid range properly 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13- IMPORTANT: quit-button, somewhere!
14 * dialog, der warnt ein savebed aufzusuchen.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
16- IMPORTANT: lose/regain mapping might clear messgae log
17 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?)
19- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
20- IMPORTANT:_ map feedback... e.g. when clicking on it
21- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
22- IMPORTANT: '.' in map should repeat last command
23- important: center and improve dialogs (create cFClient::UI::Dialog)
4- IMPORTANT: user interface (window positions etc.) should be saved, but 24- IMPORTANT: user interface (window positions etc.) should be saved, but
5 a) switching modes clears/recreates all widgets (has to, as parameters
6 are not resolution-independent)
7 b) widget layout is nontrivial as to not obscure map 25 b) widget layout is nontrivial as to not obscure map
8 c) need better way to center map then middle-button, maybe map overview 26 c) need better way to center map then middle-button, maybe map overview
9 (but updates will be slow UPDATE updates are not at all slow). 27 (but updates will be slow UPDATE updates are not at all slow).
28- IMPORTANT: verify and correct connection-dependent texture management
29- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
30- IMPORTANT: message log slider goes too far down.
31- IMPORTANT: focus mapwidget on login
32- IMPORTANT: font reconfigure works very badly.
10 33
34should be solved/investitaged before release:
35- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, pressing login with connection refused, then close window)
38- flopper/menu imrpovement:
39 * things that are menus should act more like menus
40 * inmventory etc. should fade-in automatically when used
41- add menu itemds for inventory items: mark/inscribe etc.
42- remove wrap_mode hack from texture and make it a per-texture operation
11- enter runmode when cursor-key repeats 43- enter runmode when cursor-key repeats
12- mapmap (overview) 44- mapmap (overview) - scroll visible area by clicking/dragging
13 - convetr to real window 45- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
14 - draw rectangle around visible area 46- maybe move window managing functionality into toplevel
15 - scroll visible area 47- better window management (graphical feedback)
16 - make size configurable/reesizable 48
17- use real mapmap size in map caching, not hardcoded 250 size 49low priority:
50- look into extendedmapinfo
18- save only dirty cached maps, and save dirty maps != current map 51- save only dirty cached maps, and save dirty maps != current map
19- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 52- inventory update must be incremental (too slow) (really? check)
20- the stats for the gauges which get into the stats_update function are somehow weird 53- try to synchronize local animation speed with server updates to save on screen refreshes.
54- player list from server for tell etc. commands
55- examine etc., should use extendeddrawinfo or sth. similar
56- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
21- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 57- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
22- message window layout broken (entry too small). 58- performance: use texture collections for upstream server data instead if gobs
23- mesa-rendering of textview shows only garbage and/or another texture 59 of small textures.
24- label needs "expected char width" 60- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
25- toplevel should enforce that windows always be partially visible 61 affect neighbouring visible pixels (border bleeding).
26- maybe move window managing functionality into toplevel 62- pango fontsize measure and decrease to achieve real pixel height
27- look into extendeddrawinfo and extendedmapinfo
28 63
29TEMPORARY SERVER TODO: 64TEMPORARY SERVER TODO:
30- palyer peaceful setting should be independen of game peaceful setting 65- palyer peaceful setting should be independen of game peaceful setting
31 (i.e. one should be able to become hostile against guards but still 66 (i.e. one should be able to become hostile against guards but still
32 be peaceful - the palyer peaceful would be toggled by priests and shown 67 be peaceful - the palyer peaceful would be toggled by priests and shown
33 in who, the game peaceful steting would be toggled by the peaceful command 68 in who, the game peaceful steting would be toggled by the peaceful command
34 but not otherwise shown). 69 but not otherwise shown).
35- run flawfinder on cf
36- disable old socket mode in server
37- implement suicide command for server
38- cavehippo wants hashstring to be changed to hash name
39- pippij wants playerstealing to work between hostile players 70- pippij wants playerstealing to work between hostile players
40- schmorp wants to rework the who output format
41- attempt_jump tries to kick jumped-into monster,s but doesn't work 71- attempt_jump tries to kick jumped-into monster,s but doesn't work
42- 1) If you hide, and someone can see you trying to hide, you'll get a 72- 1) If you hide, and someone can see you trying to hide, you'll get a
43 message, even when you can't see that other person. 73 message, even when you can't see that other person.
44- 2) hiding exp is always 1, independant of how difficult it is to hide 74- 2) hiding exp is always 1, independant of how difficult it is to hide
45- 3) jumping into monsters does no damage, even though it's supposed to 75- 3) jumping into monsters does no damage, even though it's supposed to
46 be an attack (mentioned before). You also get no exp for this 76 be an attack (mentioned before). You also get no exp for this
47- 10) (feature request): bug/typo/idea commands to automatically log 77- 10) (feature request): bug/typo/idea commands to automatically log
48 your comments, with the mentioning of the current map (and perhaps an 78 your comments, with the mentioning of the current map (and perhaps an
49 item, if you do 'bug <item>'). 79 item, if you do 'bug <item>').
50
51"workarounded" but not solved:
52(- IMPORTANT: move widgets to integer coordinates - fix containers!)
53(- pango fontsize measure and decrease to achieve real pixel height)
54 80
55set_face 4783 => 70 81set_face 4783 => 70
56libpng warning: Ignoring gAMA chunk with gamma=0 82libpng warning: Ignoring gAMA chunk with gamma=0
57allocating id 71 83allocating id 71
58OK 84OK

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