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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.70 by root, Mon May 22 02:23:10 2006 UTC vs.
Revision 1.74 by root, Wed May 24 03:29:19 2006 UTC

812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox) 12 (maybe also for floorbox)
13- IMPORTANT: quit-button, somewhere!
14 * dialog, der warnt ein savebed aufzusuchen.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
16- IMPORTANT: lose/regain mapping might clear messgae log 14- IMPORTANT: lose/regain mapping might clear messgae log
17 (maybe this happens when its being updated when the window isn't mapped => no 15 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?) 16 window context?)
19- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 17 (this might be fixed now, watch out for it)
20- IMPORTANT:_ map feedback... e.g. when clicking on it 18- IMPORTANT:_ map feedback... e.g. when clicking on it
21- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 19- IMPORTANT: ' and " and / should go into compketer :)
22- IMPORTANT: '.' in map should repeat last command 20- IMPORTANT: '.' in map should repeat last command
23- important: center and improve dialogs (create cFClient::UI::Dialog)
24- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but
25 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
26 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
27 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
28- IMPORTANT: verify and correct connection-dependent texture management
29- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
30- IMPORTANT: message log slider goes too far down. 25- IMPORTANT: message log slider goes too far down.
31- IMPORTANT: focus mapwidget on login 26- IMPORTANT: focus mapwidget on login
32- IMPORTANT: font reconfigure works very badly. 27- IMPORTANT: font reconfigure works very badly.
33 28
34should be solved/investitaged before release: 29should be solved/investitaged before release:
30- auto-download of all faces from the server in the bg.
31- many sliders should have labels attached.
32- widgets need to know about their visibility. the inventory
33 completely redraws itself on every animation change, even when its not visible.
35- cairo/win32 looks like shit (premultiplied alpha bug?) 34- cairo/win32 looks like shit (premultiplied alpha bug?)
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, pressing login with connection refused, then close window) 36 (after starting, pressing login with connection refused, then close window)
38- flopper/menu imrpovement: 37- flopper/menu imrpovement:
39 * things that are menus should act more like menus 38 * things that are menus should act more like menus
45- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 44- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
46- maybe move window managing functionality into toplevel 45- maybe move window managing functionality into toplevel
47- better window management (graphical feedback) 46- better window management (graphical feedback)
48 47
49low priority: 48low priority:
49- alt+2cursor == diagonal
50- look into extendedmapinfo 50- look into extendedmapinfo
51- save only dirty cached maps, and save dirty maps != current map 51- save only dirty cached maps, and save dirty maps != current map
52- inventory update must be incremental (too slow) (really? check) 52- inventory update must be incremental (too slow) (really? check)
53- try to synchronize local animation speed with server updates to save on screen refreshes. 53- try to synchronize local animation speed with server updates to save on screen refreshes.
54- player list from server for tell etc. commands 54- player list from server for tell etc. commands

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