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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.28 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.71 by root, Mon May 22 03:28:54 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13- IMPORTANT: quit-button, somewhere!
14 * dialog, der warnt ein savebed aufzusuchen.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
16- IMPORTANT: lose/regain mapping might clear messgae log
17 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?)
19 (this might be fixed now, watch out for it)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23- IMPORTANT: '.' in map should repeat last command
24- important: center and improve dialogs (create cFClient::UI::Dialog)
5- IMPORTANT: user interface (window positions etc.) should be saved, but 25- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 26 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 27 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 28 (but updates will be slow UPDATE updates are not at all slow).
11- IMPORTANT: fix pango the "correct" way 29- IMPORTANT: verify and correct connection-dependent texture management
30- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
31- IMPORTANT: message log slider goes too far down.
32- IMPORTANT: focus mapwidget on login
33- IMPORTANT: font reconfigure works very badly.
12 34
13- BUG: when the gauge fontsize changes in client setup the fontsize isn't updated. 35should be solved/investitaged before release:
14 it's somehow only updated when the size of the frame changes. (or the size of 36- widgets need to know about their visibility. the inventory
15 the labels itself? or their position?) 37 completely redraws itself on every animation change, even when its not visible.
16 propably i'm doing something wrong in CFClient::UI::Frame ? 38- cairo/win32 looks like shit (premultiplied alpha bug?)
39- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
40 (after starting, pressing login with connection refused, then close window)
41- flopper/menu imrpovement:
42 * things that are menus should act more like menus
43 * inmventory etc. should fade-in automatically when used
44- add menu itemds for inventory items: mark/inscribe etc.
45- remove wrap_mode hack from texture and make it a per-texture operation
46- enter runmode when cursor-key repeats
47- mapmap (overview) - scroll visible area by clicking/dragging
48- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
49- maybe move window managing functionality into toplevel
50- better window management (graphical feedback)
17 51
18- enter runmode when cursor-key repeats 52low priority:
19- mapmap (overview) 53- look into extendedmapinfo
20 - convetr to real window
21 - draw rectangle around visible area
22 - scroll visible area
23 - make size configurable/reesizable
24- use real mapmap size in map caching, not hardcoded 250 size
25- save only dirty cached maps, and save dirty maps != current map 54- save only dirty cached maps, and save dirty maps != current map
26- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 55- inventory update must be incremental (too slow) (really? check)
27- the stats for the gauges which get into the stats_update function are somehow weird 56- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
28- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
29- message window layout broken (entry too small). 61- performance: use texture collections for upstream server data instead if gobs
30- mesa-rendering of textview shows only garbage and/or another texture 62 of small textures.
31- label needs "expected char width" 63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
32- toplevel should enforce that windows always be partially visible 64 affect neighbouring visible pixels (border bleeding).
33- maybe move window managing functionality into toplevel 65- pango fontsize measure and decrease to achieve real pixel height
34 66
35TEMPORARY SERVER TODO: 67TEMPORARY SERVER TODO:
36- run flawfinder on cf 68- palyer peaceful setting should be independen of game peaceful setting
37- disable old socket mode in server 69 (i.e. one should be able to become hostile against guards but still
38- implement suicide command for server 70 be peaceful - the palyer peaceful would be toggled by priests and shown
39- cavehippo wants hashstring to be changed to hash name 71 in who, the game peaceful steting would be toggled by the peaceful command
72 but not otherwise shown).
40- pippij wants playerstealing to work between hostile players 73- pippij wants playerstealing to work between hostile players
41- schmorp wants to rework the who output format
42- attempt_jump tries to kick jumped-into monster,s but doesn't work 74- attempt_jump tries to kick jumped-into monster,s but doesn't work
43- 1) If you hide, and someone can see you trying to hide, you'll get a 75- 1) If you hide, and someone can see you trying to hide, you'll get a
44 message, even when you can't see that other person. 76 message, even when you can't see that other person.
45- 2) hiding exp is always 1, independant of how difficult it is to hide 77- 2) hiding exp is always 1, independant of how difficult it is to hide
46- 3) jumping into monsters does no damage, even though it's supposed to 78- 3) jumping into monsters does no damage, even though it's supposed to
47 be an attack (mentioned before). You also get no exp for this 79 be an attack (mentioned before). You also get no exp for this
48- 10) (feature request): bug/typo/idea commands to automatically log 80- 10) (feature request): bug/typo/idea commands to automatically log
49 your comments, with the mentioning of the current map (and perhaps an 81 your comments, with the mentioning of the current map (and perhaps an
50 item, if you do 'bug <item>'). 82 item, if you do 'bug <item>').
51
52"workarounded" but not solved:
53(- IMPORTANT: move widgets to integer coordinates - fix containers!)
54(- pango fontsize measure and decrease to achieve real pixel height)
55 83
56set_face 4783 => 70 84set_face 4783 => 70
57libpng warning: Ignoring gAMA chunk with gamma=0 85libpng warning: Ignoring gAMA chunk with gamma=0
58allocating id 71 86allocating id 71
59OK 87OK

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