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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.60 by root, Thu May 18 00:56:27 2006 UTC vs.
Revision 1.71 by root, Mon May 22 03:28:54 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13- IMPORTANT: quit-button, somewhere!
14 * dialog, der warnt ein savebed aufzusuchen.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
11- IMPORTANT: lose/regain mapping might clear messgae log 16- IMPORTANT: lose/regain mapping might clear messgae log
12 (maybe this happens when its being updated when the window isn't mapped => no 17 (maybe this happens when its being updated when the window isn't mapped => no
13 window context?) 18 window context?)
19 (this might be fixed now, watch out for it)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
14- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
15- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 22- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
16- IMPORTANT: '.' in map should repeat last command 23- IMPORTANT: '.' in map should repeat last command
17- important: center and improve dialogs (create cFClient::UI::Dialog) 24- important: center and improve dialogs (create cFClient::UI::Dialog)
18- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
19- IMPORTANT: inventory update must be incremental (too slow) (really? check)
20- IMPORTANT: user interface (window positions etc.) should be saved, but 25- IMPORTANT: user interface (window positions etc.) should be saved, but
21 b) widget layout is nontrivial as to not obscure map 26 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 27 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 28 (but updates will be slow UPDATE updates are not at all slow).
24- IMPORTANT: animate faces in inventory etc.
25- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
26- IMPORTANT: verify and correct connection-dependent texture management 29- IMPORTANT: verify and correct connection-dependent texture management
30- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
31- IMPORTANT: message log slider goes too far down.
32- IMPORTANT: focus mapwidget on login
33- IMPORTANT: font reconfigure works very badly.
27 34
28should be solved/investitaged before release: 35should be solved/investitaged before release:
36- widgets need to know about their visibility. the inventory
37 completely redraws itself on every animation change, even when its not visible.
38- cairo/win32 looks like shit (premultiplied alpha bug?)
29- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 39- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
30 (after starting, pressing login with connection refused, then close window) 40 (after starting, pressing login with connection refused, then close window)
31- flopper/menu imrpovement: 41- flopper/menu imrpovement:
32 * things that are menus should act more like menus 42 * things that are menus should act more like menus
33 * inmventory etc. should fade-in automatically when used 43 * inmventory etc. should fade-in automatically when used
34- add menu itemds for inventory items: mark/inscribe etc. 44- add menu itemds for inventory items: mark/inscribe etc.
35- remove wrap_mode hack from texture and make it a per-texture operation 45- remove wrap_mode hack from texture and make it a per-texture operation
36- enter runmode when cursor-key repeats 46- enter runmode when cursor-key repeats
37- mapmap (overview) - scroll visible area by clicking/dragging 47- mapmap (overview) - scroll visible area by clicking/dragging
38- save only dirty cached maps, and save dirty maps != current map
39- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 48- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
40- maybe move window managing functionality into toplevel 49- maybe move window managing functionality into toplevel
41- better window management (feedback) 50- better window management (graphical feedback)
42- look into extendedmapinfo
43- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
44 51
45low priority: 52low priority:
53- look into extendedmapinfo
54- save only dirty cached maps, and save dirty maps != current map
55- inventory update must be incremental (too slow) (really? check)
56- try to synchronize local animation speed with server updates to save on screen refreshes.
46- player list from server for tell etc. commands 57- player list from server for tell etc. commands
47- examine etc., should use extendeddrawinfo or sth. similar 58- examine etc., should use extendeddrawinfo or sth. similar
48- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
49- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
50- performance: use texture collections for upstream server data instead if gobs 61- performance: use texture collections for upstream server data instead if gobs

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