--- deliantra/Deliantra-Client/TODO 2006/05/18 01:22:41 1.61 +++ deliantra/Deliantra-Client/TODO 2006/05/22 03:28:54 1.71 @@ -8,25 +8,34 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: the completer has problems with pango-markup not getting escaped. +- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop + (maybe also for floorbox) +- IMPORTANT: quit-button, somewhere! + * dialog, der warnt ein savebed aufzusuchen. +- IMPORTANT: win32, fow_tetxure sometimes nukes other textures - IMPORTANT: lose/regain mapping might clear messgae log (maybe this happens when its being updated when the window isn't mapped => no window context?) + (this might be fixed now, watch out for it) +- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. - IMPORTANT:_ map feedback... e.g. when clicking on it - IMPORTANT: online documentation for the client (rig up a podviewer with textview) - IMPORTANT: '.' in map should repeat last command - important: center and improve dialogs (create cFClient::UI::Dialog) -- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so -- IMPORTANT: inventory update must be incremental (too slow) (really? check) - IMPORTANT: user interface (window positions etc.) should be saved, but b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). -- IMPORTANT: animate faces in inventory etc. -- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. - IMPORTANT: verify and correct connection-dependent texture management +- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise +- IMPORTANT: message log slider goes too far down. +- IMPORTANT: focus mapwidget on login +- IMPORTANT: font reconfigure works very badly. should be solved/investitaged before release: +- widgets need to know about their visibility. the inventory + completely redraws itself on every animation change, even when its not visible. +- cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, pressing login with connection refused, then close window) - flopper/menu imrpovement: @@ -36,14 +45,15 @@ - remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - scroll visible area by clicking/dragging -- save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel -- better window management (feedback) -- look into extendedmapinfo -- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) +- better window management (graphical feedback) low priority: +- look into extendedmapinfo +- save only dirty cached maps, and save dirty maps != current map +- inventory update must be incremental (too slow) (really? check) +- try to synchronize local animation speed with server updates to save on screen refreshes. - player list from server for tell etc. commands - examine etc., should use extendeddrawinfo or sth. similar - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).