--- deliantra/Deliantra-Client/TODO 2006/05/22 02:19:17 1.69 +++ deliantra/Deliantra-Client/TODO 2006/05/22 03:28:54 1.71 @@ -16,6 +16,7 @@ - IMPORTANT: lose/regain mapping might clear messgae log (maybe this happens when its being updated when the window isn't mapped => no window context?) + (this might be fixed now, watch out for it) - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. - IMPORTANT:_ map feedback... e.g. when clicking on it - IMPORTANT: online documentation for the client (rig up a podviewer with textview) @@ -32,6 +33,8 @@ - IMPORTANT: font reconfigure works very badly. should be solved/investitaged before release: +- widgets need to know about their visibility. the inventory + completely redraws itself on every animation change, even when its not visible. - cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, pressing login with connection refused, then close window) @@ -42,14 +45,13 @@ - remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - scroll visible area by clicking/dragging -- save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel -- better window management (feedback) -- look into extendedmapinfo -- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) +- better window management (graphical feedback) low priority: +- look into extendedmapinfo +- save only dirty cached maps, and save dirty maps != current map - inventory update must be incremental (too slow) (really? check) - try to synchronize local animation speed with server updates to save on screen refreshes. - player list from server for tell etc. commands