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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.72 by root, Tue May 23 00:31:28 2006 UTC vs.
Revision 1.117 by root, Sat Jun 3 22:20:51 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: invite (and maybe others) _need_ to be documented
12 (maybe also for floorbox) 12- IMPORTANT: message log window often loses contents after refreshes/res switches
13- IMPORTANT: quit-button, somewhere! 13 (m,aybe not, maybe after loging out and in again?)
14 * dialog, der warnt ein savebed aufzusuchen. 14- IMPORTANT: toplevel geometry is not respected on moves.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 15- IMPORTANT: statusbox update timer
16- IMPORTANT: lose/regain mapping might clear messgae log 16- IMPORTANT: statusbox tooltip must not go away on updates
17 (maybe this happens when its being updated when the window isn't mapped => no 17- IMPORTANT: history for completer (cursor-up)
18 window context?) 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19 (this might be fixed now, watch out for it)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21- IMPORTANT:_ map feedback... e.g. when clicking on it 19- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 20- IMPORTANT: stats window looks like shit initially (widget allocation?)
23- IMPORTANT: '.' in map should repeat last command 21
24- important: center and improve dialogs (create cFClient::UI::Dialog) 22- binding window and editor layout broken for long recordings
25- IMPORTANT: user interface (window positions etc.) should be saved, but 23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
26 b) widget layout is nontrivial as to not obscure map 24- minor: skill list which shows XP and lets u bind stuff
27 c) need better way to center map then middle-button, maybe map overview
28 (but updates will be slow UPDATE updates are not at all slow).
29- IMPORTANT: verify and correct connection-dependent texture management
30- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
31- IMPORTANT: message log slider goes too far down.
32- IMPORTANT: focus mapwidget on login
33- IMPORTANT: font reconfigure works very badly.
34 25
35should be solved/investitaged before release: 26should be solved/investitaged before release:
36- many sliders should have labels attached. 27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
37- widgets need to know about their visibility. the inventory 28 and add column titles (also for other tables like inventory and bindings)
38 completely redraws itself on every animation change, even when its not visible. 29- log messages received and commands sent to ~/.crossfire/log.$ip
30- the binding editor should have a append-record mode or something like that
31- rethink message display in lower left corner
39- cairo/win32 looks like shit (premultiplied alpha bug?) 32- cairo/win32 looks like shit (premultiplied alpha bug?)
40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
41 (after starting, pressing login with connection refused, then close window) 34 (after starting, press quit)
42- flopper/menu imrpovement: 35- flopper/menu imrpovement:
43 * things that are menus should act more like menus 36 * things that are menus should act more like menus
44 * inmventory etc. should fade-in automatically when used 37- better focus management: put focus onto active windows, remove it again later
45- add menu itemds for inventory items: mark/inscribe etc. 38- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
46- remove wrap_mode hack from texture and make it a per-texture operation
47- enter runmode when cursor-key repeats 39- enter runmode when cursor-key repeats (maybe not?)
48- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
49- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 41- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
50- maybe move window managing functionality into toplevel 42- maybe move window managing functionality into toplevel
51- better window management (graphical feedback) 43- better window management (graphical feedback)
44- the player weight somehow updates strangely when dropping/picking up
52 45
53low priority: 46low priority:
47- win32, fow_tetxure sometimes nukes other textures
48 (mostly fixed, but still there: displays list and texture uploads do not go well together)
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
50- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all").
52- textview should not snap to bottom on resize.
53- alt+cursor == diagonal
54- look into extendedmapinfo 54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map 55- save only dirty cached maps, and save dirty maps != current map
56- inventory update must be incremental (too slow) (really? check)
57- try to synchronize local animation speed with server updates to save on screen refreshes. 56- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands 57- player list from server for tell etc. commands
59- examine etc., should use extendeddrawinfo or sth. similar 58- examine etc., should use extendeddrawinfo or sth. similar
60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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