ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.26 by root, Sat Apr 22 03:50:23 2006 UTC vs.
Revision 1.72 by root, Tue May 23 00:31:28 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13- IMPORTANT: quit-button, somewhere!
14 * dialog, der warnt ein savebed aufzusuchen.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
16- IMPORTANT: lose/regain mapping might clear messgae log
17 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?)
19 (this might be fixed now, watch out for it)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23- IMPORTANT: '.' in map should repeat last command
24- important: center and improve dialogs (create cFClient::UI::Dialog)
5- IMPORTANT: user interface (window positions etc.) should be saved, but 25- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 26 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 27 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 28 (but updates will be slow UPDATE updates are not at all slow).
29- IMPORTANT: verify and correct connection-dependent texture management
30- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
31- IMPORTANT: message log slider goes too far down.
32- IMPORTANT: focus mapwidget on login
33- IMPORTANT: font reconfigure works very badly.
11 34
35should be solved/investitaged before release:
36- many sliders should have labels attached.
37- widgets need to know about their visibility. the inventory
38 completely redraws itself on every animation change, even when its not visible.
39- cairo/win32 looks like shit (premultiplied alpha bug?)
40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
41 (after starting, pressing login with connection refused, then close window)
42- flopper/menu imrpovement:
43 * things that are menus should act more like menus
44 * inmventory etc. should fade-in automatically when used
45- add menu itemds for inventory items: mark/inscribe etc.
46- remove wrap_mode hack from texture and make it a per-texture operation
12- enter runmode when cursor-key repeats 47- enter runmode when cursor-key repeats
13- mapmap (overview) 48- mapmap (overview) - scroll visible area by clicking/dragging
14 - convetr to real window 49- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
15 - draw rectangle around visible area 50- maybe move window managing functionality into toplevel
16 - scroll visible area 51- better window management (graphical feedback)
17 - make size configurable/reesizable 52
18- use real mapmap size in map caching, not hardcoded 250 size 53low priority:
54- look into extendedmapinfo
19- save only dirty cached maps, and save dirty maps != current map 55- save only dirty cached maps, and save dirty maps != current map
20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 56- inventory update must be incremental (too slow) (really? check)
21- the stats for the gauges which get into the stats_update function are somehow weird 57- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands
59- examine etc., should use extendeddrawinfo or sth. similar
60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23- message window layout broken (entry too small). 62- performance: use texture collections for upstream server data instead if gobs
24- mesa-rendering of textview shows only garbage and/or another texture 63 of small textures.
25- label needs "expected char width" 64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
26- toplevel should enforce that windows always be partially visible 65 affect neighbouring visible pixels (border bleeding).
27- maybe move window managing functionality into toplevel 66- pango fontsize measure and decrease to achieve real pixel height
28 67
29- disable old socket mode in server 68TEMPORARY SERVER TODO:
30- implement suicide command for server 69- palyer peaceful setting should be independen of game peaceful setting
31- cavehippo wants hashstring to be changed to hash name 70 (i.e. one should be able to become hostile against guards but still
71 be peaceful - the palyer peaceful would be toggled by priests and shown
72 in who, the game peaceful steting would be toggled by the peaceful command
73 but not otherwise shown).
32- pippij wants playerstealing to work between hostile players 74- pippij wants playerstealing to work between hostile players
33- schmorp wants to rework the who output format
34- attempt_jump tries to kick jumped-into monster,s but doesn't work 75- attempt_jump tries to kick jumped-into monster,s but doesn't work
35- 1) If you hide, and someone can see you trying to hide, you'll get a 76- 1) If you hide, and someone can see you trying to hide, you'll get a
36 message, even when you can't see that other person. 77 message, even when you can't see that other person.
37- 2) hiding exp is always 1, independant of how difficult it is to hide 78- 2) hiding exp is always 1, independant of how difficult it is to hide
38- 3) jumping into monsters does no damage, even though it's supposed to 79- 3) jumping into monsters does no damage, even though it's supposed to
39 be an attack (mentioned before). You also get no exp for this 80 be an attack (mentioned before). You also get no exp for this
40- 10) (feature request): bug/typo/idea commands to automatically log 81- 10) (feature request): bug/typo/idea commands to automatically log
41 your comments, with the mentioning of the current map (and perhaps an 82 your comments, with the mentioning of the current map (and perhaps an
42 item, if you do 'bug <item>'). 83 item, if you do 'bug <item>').
43
44"workarounded" but not solved:
45(- IMPORTANT: move widgets to integer coordinates - fix containers!)
46(- pango fontsize measure and decrease to achieve real pixel height)
47 84
48set_face 4783 => 70 85set_face 4783 => 70
49libpng warning: Ignoring gAMA chunk with gamma=0 86libpng warning: Ignoring gAMA chunk with gamma=0
50allocating id 71 87allocating id 71
51OK 88OK

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines