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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.68 by root, Mon May 22 01:28:06 2006 UTC vs.
Revision 1.72 by root, Tue May 23 00:31:28 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: skill-pod benutzen!
12- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
13 (maybe also for floorbox) 12 (maybe also for floorbox)
14- IMPORTANT: quit-button, somewhere! 13- IMPORTANT: quit-button, somewhere!
15 * dialog, der warnt ein savebed aufzusuchen. 14 * dialog, der warnt ein savebed aufzusuchen.
16- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
17- IMPORTANT: lose/regain mapping might clear messgae log 16- IMPORTANT: lose/regain mapping might clear messgae log
18 (maybe this happens when its being updated when the window isn't mapped => no 17 (maybe this happens when its being updated when the window isn't mapped => no
19 window context?) 18 window context?)
19 (this might be fixed now, watch out for it)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 22- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23- IMPORTANT: '.' in map should repeat last command 23- IMPORTANT: '.' in map should repeat last command
24- important: center and improve dialogs (create cFClient::UI::Dialog) 24- important: center and improve dialogs (create cFClient::UI::Dialog)
31- IMPORTANT: message log slider goes too far down. 31- IMPORTANT: message log slider goes too far down.
32- IMPORTANT: focus mapwidget on login 32- IMPORTANT: focus mapwidget on login
33- IMPORTANT: font reconfigure works very badly. 33- IMPORTANT: font reconfigure works very badly.
34 34
35should be solved/investitaged before release: 35should be solved/investitaged before release:
36- many sliders should have labels attached.
37- widgets need to know about their visibility. the inventory
38 completely redraws itself on every animation change, even when its not visible.
36- cairo/win32 looks like shit (premultiplied alpha bug?) 39- cairo/win32 looks like shit (premultiplied alpha bug?)
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, pressing login with connection refused, then close window) 41 (after starting, pressing login with connection refused, then close window)
39- flopper/menu imrpovement: 42- flopper/menu imrpovement:
40 * things that are menus should act more like menus 43 * things that are menus should act more like menus
41 * inmventory etc. should fade-in automatically when used 44 * inmventory etc. should fade-in automatically when used
42- add menu itemds for inventory items: mark/inscribe etc. 45- add menu itemds for inventory items: mark/inscribe etc.
43- remove wrap_mode hack from texture and make it a per-texture operation 46- remove wrap_mode hack from texture and make it a per-texture operation
44- enter runmode when cursor-key repeats 47- enter runmode when cursor-key repeats
45- mapmap (overview) - scroll visible area by clicking/dragging 48- mapmap (overview) - scroll visible area by clicking/dragging
46- save only dirty cached maps, and save dirty maps != current map
47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 49- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
48- maybe move window managing functionality into toplevel 50- maybe move window managing functionality into toplevel
49- better window management (feedback) 51- better window management (graphical feedback)
50- look into extendedmapinfo
51- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
52 52
53low priority: 53low priority:
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
54- inventory update must be incremental (too slow) (really? check) 56- inventory update must be incremental (too slow) (really? check)
55- try to synchronize local animation speed with server updates to save on screen refreshes. 57- try to synchronize local animation speed with server updates to save on screen refreshes.
56- player list from server for tell etc. commands 58- player list from server for tell etc. commands
57- examine etc., should use extendeddrawinfo or sth. similar 59- examine etc., should use extendeddrawinfo or sth. similar
58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).

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